i've noticed in my UT logs for my map every once in a while it says a bot fell out of the world, yet i never notice a bot disappear from the game. I made a modified bot class that logs the bot's location if FellOutOfWorld() is called and ran about 20 games, got a few Fells and looked them up in the map.
Sure enough in each of those locations there is a funny angle to the wall and a very small slightly extending invisible ledge along the intersection. But i've been over and over those locations from every possible angle and there's no way to fall out of the world like when you have a major BSP problem with a semisolid and you can literally fall into nothingness and leave a small crater. Then again i'm not a bot, but i've played so many games in slomo paying close attention to the bots and never have seen one just disappear without being killed by another bot.
So i guess my question is, does anybody know if there are non-lethal circumstances where FellOutOfWorld() is called or what the deal is? I've looked through logs and some other maps and found some of the same behavior in a couple stock UT maps and several custom maps people have made.
Sure enough in each of those locations there is a funny angle to the wall and a very small slightly extending invisible ledge along the intersection. But i've been over and over those locations from every possible angle and there's no way to fall out of the world like when you have a major BSP problem with a semisolid and you can literally fall into nothingness and leave a small crater. Then again i'm not a bot, but i've played so many games in slomo paying close attention to the bots and never have seen one just disappear without being killed by another bot.
So i guess my question is, does anybody know if there are non-lethal circumstances where FellOutOfWorld() is called or what the deal is? I've looked through logs and some other maps and found some of the same behavior in a couple stock UT maps and several custom maps people have made.