Ok... I tested the Mod here...
I like custom User & UT.ini... I hate those Total Conversions that don't have them. But... hehehe... I could find a [SlaveMaster.SlaveMenuItem] there... oh, heheh... I like this Mod also
Ok, and then I opened the .BAT file. I don't know if you have really to use a .BAT, as the lastest version of UMOD Wizard has support for Links w/ command lines...
And then, I created a game (Alone, you know... just to test it). When I entered the game, I was lost with the Camera... It was above the ground, near a building... and then, I learned some keys to change the camera. Apart from the looooow movements, it's ok... You can zoom, change the rotation... that's great.
I started the match full of resources, of course... and I think it's a bit... exagerated the fact that you can create buildings instantly. I thought an unit (probably, the Nali) would build them...
I built verything in a few seconds, and then I started creating some units (actually, all them at once). I found it cool that you can dodge the incoming projectiles (think that I ordered my Titan to kill my SkaarjWarrior, while I was controling it... very cool, I could dodge the stones, fire and run! Hehehe...
It's really nice all the things you've done so far... the whole changes in the engine... but I don't know.
The HUD is a bit... sad. I know I can make it disappear with a keypress, but... I'd like to see something like in the standard RTS's (Maybe you could use a space in the Screen to display Buldings/Units information).
Also, is there a key to cycle through your units??? I'd find it useful (specially because the units are small and the building... huge, so you can't locate them easily).
Another things that I found weird is... when I selected an unit and pressed the "attack" button. I thought it wasn't working, because you got no reply by doing that (like... no screen messages like "select the target", neither the mouse changes)... but ok. Cool, the units can attack themselves... I like that.
And... maybe you should use a different way to detect the collision radius/height of the things... cuz it's not working very well. Maybe you could do the following: when you put your mouse over an unit, a "clicking field" is added to it temporarily... which you can see, of course (something transparent around it), and you could click this field to select the unit.
And then, cheating time. I tried doing a "summon warshell", which didn't work... hehehe. And then... God, Allammo... Suicide! ****, the last one worked... hehehe.
Good job, folks!