I've coded a projectile that when it hits a pawn it increases it's fatness till it reaches 200, then they take 1000 damage.
But when they respawn they keep the fatness before they died, usually 195.
Is there anyway of getting the original fatness and apply it before they die?
I've attached the projectile in a .txt file so you can take a look what I've done.
But when they respawn they keep the fatness before they died, usually 195.
Is there anyway of getting the original fatness and apply it before they die?
I've attached the projectile in a .txt file so you can take a look what I've done.