UE3 - UT3 FamilyID

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Xenop

New Member
Apr 11, 2008
10
0
0
Hi:)

i want to make a own character in UT3 i used this tutorial to change the anims or just for for the beginning to get a own family ID.

http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/ut3tuts/UT3_Character_coding_tutorial_1.htm

i have made a custom character and now want to change the anims. so first of all i must made a familyid. i also used the tutorial for that. The only problem i am getting when i completed the tutorial is that if i am want to pick my character in game or any character UT3 goes in to error with windows "send" or "do not send" po-up. here is my code did i make a mistake ?

The familyid

Code:
/**
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

class UTFamilyInfo_TheSmiths extends UTFamilyInfo_Human
	abstract;

defaultproperties
{
   Faction="Ironguard"
   NonTeamEmissiveColor=(R=10.000000,G=10.000000,B=2.000000,A=1.000000)
   NonTeamTintColor=(R=3.000000,G=2.000000,B=1.000000,A=1.000000)
   FamilyID="TheSmiths"

   ArmMeshPackageName="CH_IronGuard_Arms"
   ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuard_Arms_MaleB_1P"
   ArmSkinPackageName="CH_IronGuard_Arms"
   RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VRed"
   BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VBlue"

   NeckStumpName="SK_CH_IronG_Male_NeckStump01"

   PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
   AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'

   BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_Base'
   BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_BioDeath'

   MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
   CharEditorIdleAnimName="CC_Human_Male_Idle"
}

saved it to "UTFamilyInfo_TheSmiths.uc" also added to the classes folder "UTFamilyInfo.uc" and "UTFamilyInfo_Human.uc" then compile it and that file has the name "TheSmiths.u" just like in the tutorial.

Then i placed it in the Published/CookedPC/Script folder just like it says.

Then i made in the Published\CookedPC\CustomChars folder, the folder TheSmiths. In that folder i placed the character UPK file en the UTCustomChar file the UTCustomChar looks like this:

Code:
[UTGame.UTCustomChar_Data]


+Parts=(Part=PART_Head,ObjectName="noname.noname_head",PartID="ZZ",FamilyID="TheSmiths")
+Parts=(Part=PART_Torso,ObjectName="noname.noname_torso01",PartID="ZZ",FamilyID="TheSmiths")
+Parts=(Part=PART_Arms,ObjectName="noname.noname_arms",PartID="ZZ",FamilyID="TheSmiths")
+Parts=(Part=PART_Thighs,ObjectName="noname.noname_thighs",PartID="ZZ",FamilyID="TheSmiths")
+Parts=(Part=PART_Boots,ObjectName="noname.noname_boots",PartID="ZZ",FamilyID="TheSmiths")

+Characters=(CharName="noname",Description="<Strings:UTGameUI.CharLocData.OSC_Description>",CharID="ZZ",bLocked="false",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Ironguard_Male_Head02>",CharData=(FamilyID="TheSmiths",HeadID="ZZ",TorsoID="ZZ",ShoPadID="ZZ",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="ZZ",ThighsID="ZZ",BootsID="ZZ"))

+ModFamilies=TheSmiths.UTFamilyInfo_TheSmiths

And if i want to pick my character or any character ut3 will freeze and errors.

i know that the character UPK file works because without changing the Family ID i can play my character. (The Character UPK file has the name of :"noname.UPK") what i am doing wrong? if somthing thing is not clear please ask, my english is not the best:D

Thx

Xenop

edit: looked in the log file and on the bottom you can see whats going wrong. still do not know how to fix it

Code:
Log: Log file open, 05/19/08 14:52:32
Init: Version: 3543
Init: Epic Internal: 0
Init: Compiled: Feb 13 2008 20:42:40
Init: Command line: 
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.05.19-14.52.32.log
Init: Computer: XENOP
Init: User: Dennis
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=2096172K Pagef=4034388K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: WinSock: I am xenop (192.168.1.67:0)
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: 	StaticDecals=true
Init: 	DynamicDecals=true
Init: 	DynamicLights=true
Init: 	DynamicShadows=true
Init: 	LightEnvironmentShadows=true
Init: 	CompositeDynamicLights=false
Init: 	DirectionalLightmaps=true
Init: 	MotionBlur=true
Init: 	DepthOfField=true
Init: 	Bloom=true
Init: 	QualityBloom=true
Init: 	Distortion=true
Init: 	DropParticleDistortion=false
Init: 	SpeedTreeLeaves=true
Init: 	SpeedTreeFronds=true
Init: 	OnlyStreamInTextures=true
Init: 	LensFlares=true
Init: 	FogVolumes=true
Init: 	FloatingPointRenderTargets=true
Init: 	Trilinear=true
Init: 	OneFrameThreadLag=false
Init: 	UseVsync=false
Init: 	UpscaleScreenPercentage=true
Init: 	Fullscreen=true
Init: 	AllowD3D10=true
Init: 	EnableHighPolyChars=true
Init: 	SkeletalMeshLODBias=0
Init: 	ParticleLODBias=0
Init: 	DetailMode=2
Init: 	ShadowFilterQualityBias=1
Init: 	MaxAnisotropy=16
Init: 	MaxMultisamples=1
Init: 	MinShadowResolution=32
Init: 	MaxShadowResolution=512
Init: 	ResX=1280
Init: 	ResY=1024
Init: 	ScreenPercentage=100.000
Init: 	SceneCaptureStreamingMultiplier=1.000
Init: 	FoliageDrawRadiusMultiplier=1.000
Init: 	ShadowTexelsPerPixel=2.000
Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: 	TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: 	TextureDetail=Level5
Init: 	WorldDetail=Level5
Init: 	bUseVSync=0
Init: 	bUseMSAA=0
Init: 	ScreenPercentage=100
Init: 	UpscaleScreenPercentage=1
Init: 	ResX=1280
Init: 	ResY=1024
Init: 	Fullscreen=1
Init: OS stats:
Init: 	Windows XP Service Pack 2
Init: 	RemoteDesktop=0
Init: Memory stats:
Init: 	Physical: 2047MB
Init: 	Virtual: 2047MB
Init: 	PageFile: 3939MB
Init: CPU stats:
Init: 	MeasuredPerformanceTime: 454.768 (stored result)
Init: 	Hyperthreaded: 1
Init: 	NumProcessorsPerCPU: 1
Init: 	NumLogicalProcessors: 4
Init: 	NumPhysicalProcessors: 4
Init: 	MaxSpeed: 2406
Init: 	CurrentSpeed: 2406
Init: 	CoresPerProcessor: 4
Init: 	IsOnBattery: 0
Init: 	BatteryLevel: -1
Init: 	Manufacturer: Intel
Init: 	CPUName: Unknown INTEL CPU
Init: 	L1CacheSize: 32
Init: 	L2CacheSize: -1
Init: 	Architecture: x86
Init: GPU stats:
Init: 	VendorID: 000010DE
Init: 	DeviceID: 00000611
Init: 	DriverVersion: 6.14.11.6921
Init: 	DeviceName: NVIDIA GeForce 8800 GT
Init: 	DriverName: nv4_disp.dll
Init: 	PixelShaderVersion: 3
Init: 	VertexShaderVersion: 3
Init: 	VRAMQuantity: 512
Init: 	DedicatedVRAM: 500
Init: 	AdapterCount: 1
Init: 	SupportsHardwareTnL: 1
Init: 	GPU DeviceID not found in ini.
Init: Machine  detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
Init: Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
Error: Error reading attributes for 'C:\Program Files\Unreal Tournament 3\Binaries\..\UTGame\Unpublished\CookedPC\Script\TheSmiths.u'
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:     version  1.710000
Log:     licensee Unreal Engine 3 Licensee
Log:     project  Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 557 shaders(0 legacy, 0 redundant), 25 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 311 redundant), 2548 materials
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeb.ini
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Log: 89397 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Merged DLC config file '..\UTGame\Published\CookedPC\CustomChars\TheSmiths\UTCustomChar.ini' into existing config '..\UTGame\Config\UTCustomChar.ini'
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-Acquisition_beta.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Acquisition_beta.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\DM-LTC_Olden.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-LTC_Olden.ini' into the config cache
Log: GConfig::Find has loaded file:  ..\UTGame\Config\FW-Test.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\FW-Test.ini' into the config cache
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_FleetWars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_FleetWars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Script to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened    : Generic Software
Init: AL_VENDOR      : Creative Labs Inc.
Init: AL_RENDERER    : Software
Init: AL_VERSION     : 1.1
Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
Log: Performing DNS lookup for stunserver.org
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTEditorKeyBindings.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTFleetWars.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTTree.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTUI_InGameHud.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTUI_Scenes_ChrisBLayout.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTUI_Scenes_custom_HUD.ini
Log: GConfig::Find has loaded file:  ..\UTGame\Config\UTUI_Scenes_Scoreboards.ini
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: UTFrontEnd?Name=Xenop?team=255?Class=
Log: LoadMap: UTFrontEnd?Name=Xenop?team=255?Class=
Log: Virtual  memory allocation size: 212.14 MByte (222441472 Bytes)
Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 0.262324 ms
Log: Novodex Terrain Creation (Terrain_0): 0.255618 ms
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
PerfWarning: InstanceGeom: 4.330423 ms - 427 Convex, Terrain 0.508163 ms, PerTriSM 0.000000 ms, InitArticulated 0.051122 ms, BodyInst Alloc 5.498149 ms, InitBody 56.329247 ms
PerfWarning: NxActor Creation: 40.208783 ms
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2008.05.19-14.52.52
Log: Bringing up level for play took: 0.388936
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 8.923108 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...Copyright_PC ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [Copyright_PC]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 7
Log: Playing movie [EpicLogo]
Log: Next movie? 2 / 7
Log: Playing movie [MidwayLogo]
Log: Next movie? 3 / 7
Log: Playing movie [UE3_logo]
Log: Next movie? 4 / 7
Log: Playing movie [Nvidia_PC]
Log: Next movie? 5 / 7
Log: Playing movie [Intel_Duo_Logo]
Log: Next movie? 6 / 7
Log: >>>>>>>>>>>>>> Initial startup: 26.50s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameUI.int
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Log: FSTUNClient resolved stunserver.org (192.245.12.229)
ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Xenop' bLocalOnly: False
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: Current Faction: Ironguard
ScriptLog: Current CharacterID: ZZ
ScriptWarning: UTUIFrontEnd_CharacterCustomization Transient.CharacterCustomization_0 (Function UTGame.UTUIFrontEnd_CharacterCustomization:SetupButtonBar:006E) Accessed None 'LoadingPanel'
ScriptLog: UTUIFrontEnd_CharacterCustomization::LoadCharacterData() - Loaded Profile Data, Value string: 
ScriptLog: UTUIFrontEnd_CharacterCustomization::LoadCharacterData() - Unable to load profile data, using default.
ScriptLog: UTUIFrontEnd_CharacterCustomization::StartLoadingPackage() - Starting to load character part package (TheSmiths)
Log: Begin Async loading packages for Family 'TheSmiths':
Log: - noname
Log: Family Asset Package Loaded: noname
Error: Character creation package 'noname' doesn't have ServerSideOnly flag set. Set this using the 'SetPackageFlags' commandlet.
Log: CONSTRUCTIONING: LoadFamilyAsset (TheSmiths) Took: -0.60 secs
ScriptLog: UTUIFrontEnd_CharacterCustomization::UpdateLoadingPackage() - Pending character part package done loading (TheSmiths)
Critical: appError called:
Critical: Can't bind to native class TheSmiths.UTFamilyInfo
Critical: Windows GetLastError: The system cannot find the path specified. (3)
Log: === Critical error: ===
Can't bind to native class TheSmiths.UTFamilyInfo

RaiseException() Address = 0x7c812a7b (filename not found) 
CxxThrowException() Address = 0x78158e89 (filename not found) 
Address = 0xb9da32   (filename not found) 
Address = 0xe8781b4c (filename not found)
 
Last edited:

MonsOlympus

Active Member
May 27, 2004
2,225
0
36
42
Hsaved it to "UTFamilyInfo_TheSmiths.uc" also added to the classes folder "UTFamilyInfo.uc" and "UTFamilyInfo_Human.uc" then compile it and that file has the name "TheSmiths.u" just like in the tutorial.

Okay so this is the first thing that jumps out at me, you copied UTFamilyInfo.uc and UTFamilyInfo_Human.uc into your classes folder? If you did that you should remove those and just have UTFamilyInfo_TheSmiths.uc in there.

Second thing I see is:
Code:
   FamilyID="TheSmiths"

Now Im not sure if this is causing the problem but its probably a bad idea to have the FamilyID the same as the Package name so I would suggest changing that to something like TSMT.

Thats about all I see :cool: