Hi
i want to make a own character in UT3 i used this tutorial to change the anims or just for for the beginning to get a own family ID.
http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/ut3tuts/UT3_Character_coding_tutorial_1.htm
i have made a custom character and now want to change the anims. so first of all i must made a familyid. i also used the tutorial for that. The only problem i am getting when i completed the tutorial is that if i am want to pick my character in game or any character UT3 goes in to error with windows "send" or "do not send" po-up. here is my code did i make a mistake ?
The familyid
saved it to "UTFamilyInfo_TheSmiths.uc" also added to the classes folder "UTFamilyInfo.uc" and "UTFamilyInfo_Human.uc" then compile it and that file has the name "TheSmiths.u" just like in the tutorial.
Then i placed it in the Published/CookedPC/Script folder just like it says.
Then i made in the Published\CookedPC\CustomChars folder, the folder TheSmiths. In that folder i placed the character UPK file en the UTCustomChar file the UTCustomChar looks like this:
And if i want to pick my character or any character ut3 will freeze and errors.
i know that the character UPK file works because without changing the Family ID i can play my character. (The Character UPK file has the name of :"noname.UPK") what i am doing wrong? if somthing thing is not clear please ask, my english is not the best
Thx
Xenop
edit: looked in the log file and on the bottom you can see whats going wrong. still do not know how to fix it
i want to make a own character in UT3 i used this tutorial to change the anims or just for for the beginning to get a own family ID.
http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/ut3tuts/UT3_Character_coding_tutorial_1.htm
i have made a custom character and now want to change the anims. so first of all i must made a familyid. i also used the tutorial for that. The only problem i am getting when i completed the tutorial is that if i am want to pick my character in game or any character UT3 goes in to error with windows "send" or "do not send" po-up. here is my code did i make a mistake ?
The familyid
Code:
/**
* Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
*/
class UTFamilyInfo_TheSmiths extends UTFamilyInfo_Human
abstract;
defaultproperties
{
Faction="Ironguard"
NonTeamEmissiveColor=(R=10.000000,G=10.000000,B=2.000000,A=1.000000)
NonTeamTintColor=(R=3.000000,G=2.000000,B=1.000000,A=1.000000)
FamilyID="TheSmiths"
ArmMeshPackageName="CH_IronGuard_Arms"
ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuard_Arms_MaleB_1P"
ArmSkinPackageName="CH_IronGuard_Arms"
RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VRed"
BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_IronG_Arms_FirstPersonArm_VBlue"
NeckStumpName="SK_CH_IronG_Male_NeckStump01"
PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_Base'
BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_IronG_BioDeath'
MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_Skeleton_Human_Male'
CharEditorIdleAnimName="CC_Human_Male_Idle"
}
saved it to "UTFamilyInfo_TheSmiths.uc" also added to the classes folder "UTFamilyInfo.uc" and "UTFamilyInfo_Human.uc" then compile it and that file has the name "TheSmiths.u" just like in the tutorial.
Then i placed it in the Published/CookedPC/Script folder just like it says.
Then i made in the Published\CookedPC\CustomChars folder, the folder TheSmiths. In that folder i placed the character UPK file en the UTCustomChar file the UTCustomChar looks like this:
Code:
[UTGame.UTCustomChar_Data]
+Parts=(Part=PART_Head,ObjectName="noname.noname_head",PartID="ZZ",FamilyID="TheSmiths")
+Parts=(Part=PART_Torso,ObjectName="noname.noname_torso01",PartID="ZZ",FamilyID="TheSmiths")
+Parts=(Part=PART_Arms,ObjectName="noname.noname_arms",PartID="ZZ",FamilyID="TheSmiths")
+Parts=(Part=PART_Thighs,ObjectName="noname.noname_thighs",PartID="ZZ",FamilyID="TheSmiths")
+Parts=(Part=PART_Boots,ObjectName="noname.noname_boots",PartID="ZZ",FamilyID="TheSmiths")
+Characters=(CharName="noname",Description="<Strings:UTGameUI.CharLocData.OSC_Description>",CharID="ZZ",bLocked="false",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Ironguard_Male_Head02>",CharData=(FamilyID="TheSmiths",HeadID="ZZ",TorsoID="ZZ",ShoPadID="ZZ",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="ZZ",ThighsID="ZZ",BootsID="ZZ"))
+ModFamilies=TheSmiths.UTFamilyInfo_TheSmiths
And if i want to pick my character or any character ut3 will freeze and errors.
i know that the character UPK file works because without changing the Family ID i can play my character. (The Character UPK file has the name of :"noname.UPK") what i am doing wrong? if somthing thing is not clear please ask, my english is not the best
Thx
Xenop
edit: looked in the log file and on the bottom you can see whats going wrong. still do not know how to fix it
Code:
Log: Log file open, 05/19/08 14:52:32
Init: Version: 3543
Init: Epic Internal: 0
Init: Compiled: Feb 13 2008 20:42:40
Init: Command line:
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.05.19-14.52.32.log
Init: Computer: XENOP
Init: User: Dennis
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=2096172K Pagef=4034388K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: WinSock: I am xenop (192.168.1.67:0)
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=true
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=false
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=true
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=1
Init: MaxAnisotropy=16
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1280
Init: ResY=1024
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1280
Init: ResY=1024
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 2047MB
Init: Virtual: 2047MB
Init: PageFile: 3939MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 454.768 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 4
Init: NumPhysicalProcessors: 4
Init: MaxSpeed: 2406
Init: CurrentSpeed: 2406
Init: CoresPerProcessor: 4
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: Unknown INTEL CPU
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000611
Init: DriverVersion: 6.14.11.6921
Init: DeviceName: NVIDIA GeForce 8800 GT
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 512
Init: DedicatedVRAM: 500
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID not found in ini.
Init: Machine detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
Init: Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
Error: Error reading attributes for 'C:\Program Files\Unreal Tournament 3\Binaries\..\UTGame\Unpublished\CookedPC\Script\TheSmiths.u'
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 557 shaders(0 legacy, 0 redundant), 25 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 311 redundant), 2548 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Log: 89397 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Merged DLC config file '..\UTGame\Published\CookedPC\CustomChars\TheSmiths\UTCustomChar.ini' into existing config '..\UTGame\Config\UTCustomChar.ini'
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-Acquisition_beta.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Acquisition_beta.ini' into the config cache
Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-LTC_Olden.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-LTC_Olden.ini' into the config cache
Log: GConfig::Find has loaded file: ..\UTGame\Config\FW-Test.ini
Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\FW-Test.ini' into the config cache
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_FleetWars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_FleetWars to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Failed to find Package GuidCache_Script to FullyLoad [FullyLoadType = 3, Tag = ]
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Log: Performing DNS lookup for stunserver.org
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTEditorKeyBindings.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTFleetWars.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTTree.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUI_InGameHud.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUI_Scenes_ChrisBLayout.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUI_Scenes_custom_HUD.ini
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUI_Scenes_Scoreboards.ini
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: UTFrontEnd?Name=Xenop?team=255?Class=
Log: LoadMap: UTFrontEnd?Name=Xenop?team=255?Class=
Log: Virtual memory allocation size: 212.14 MByte (222441472 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 0.262324 ms
Log: Novodex Terrain Creation (Terrain_0): 0.255618 ms
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
PerfWarning: InstanceGeom: 4.330423 ms - 427 Convex, Terrain 0.508163 ms, PerTriSM 0.000000 ms, InitArticulated 0.051122 ms, BodyInst Alloc 5.498149 ms, InitBody 56.329247 ms
PerfWarning: NxActor Creation: 40.208783 ms
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2008.05.19-14.52.52
Log: Bringing up level for play took: 0.388936
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 8.923108 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...Copyright_PC ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [Copyright_PC]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 7
Log: Playing movie [EpicLogo]
Log: Next movie? 2 / 7
Log: Playing movie [MidwayLogo]
Log: Next movie? 3 / 7
Log: Playing movie [UE3_logo]
Log: Next movie? 4 / 7
Log: Playing movie [Nvidia_PC]
Log: Next movie? 5 / 7
Log: Playing movie [Intel_Duo_Logo]
Log: Next movie? 6 / 7
Log: >>>>>>>>>>>>>> Initial startup: 26.50s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
Log: FSTUNClient resolved stunserver.org (192.245.12.229)
ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Xenop' bLocalOnly: False
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: Current Faction: Ironguard
ScriptLog: Current CharacterID: ZZ
ScriptWarning: UTUIFrontEnd_CharacterCustomization Transient.CharacterCustomization_0 (Function UTGame.UTUIFrontEnd_CharacterCustomization:SetupButtonBar:006E) Accessed None 'LoadingPanel'
ScriptLog: UTUIFrontEnd_CharacterCustomization::LoadCharacterData() - Loaded Profile Data, Value string:
ScriptLog: UTUIFrontEnd_CharacterCustomization::LoadCharacterData() - Unable to load profile data, using default.
ScriptLog: UTUIFrontEnd_CharacterCustomization::StartLoadingPackage() - Starting to load character part package (TheSmiths)
Log: Begin Async loading packages for Family 'TheSmiths':
Log: - noname
Log: Family Asset Package Loaded: noname
Error: Character creation package 'noname' doesn't have ServerSideOnly flag set. Set this using the 'SetPackageFlags' commandlet.
Log: CONSTRUCTIONING: LoadFamilyAsset (TheSmiths) Took: -0.60 secs
ScriptLog: UTUIFrontEnd_CharacterCustomization::UpdateLoadingPackage() - Pending character part package done loading (TheSmiths)
Critical: appError called:
Critical: Can't bind to native class TheSmiths.UTFamilyInfo
Critical: Windows GetLastError: The system cannot find the path specified. (3)
Log: === Critical error: ===
Can't bind to native class TheSmiths.UTFamilyInfo
RaiseException() Address = 0x7c812a7b (filename not found)
CxxThrowException() Address = 0x78158e89 (filename not found)
Address = 0xb9da32 (filename not found)
Address = 0xe8781b4c (filename not found)
Last edited: