Hey,
I've created a model in 3ds max of which a falloff map is applied to the diffuse channel with 2 textures as sub maps. I need to know how i would go about getting this model along with the textures which have been UVW mapped already. I know how to import max models into unreal 3 with 1 UVW texture applied to it but when it comes to 2 seperate textures applied to the model i am a little confused as to how to go about this process.
(note: im not an artist nor do i know a great deal about mapping/modeling)
Any information or help would be great!
Thanks!
I've created a model in 3ds max of which a falloff map is applied to the diffuse channel with 2 textures as sub maps. I need to know how i would go about getting this model along with the textures which have been UVW mapped already. I know how to import max models into unreal 3 with 1 UVW texture applied to it but when it comes to 2 seperate textures applied to the model i am a little confused as to how to go about this process.
(note: im not an artist nor do i know a great deal about mapping/modeling)
Any information or help would be great!
Thanks!