Extracting screenshots

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Wanderer

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Jul 7, 2000
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You can do it in UnrealEd by loading up the map and then selecting the MyLevel package in the Textures section but I'm not sure about using C++ to get to it.
 

BackSlider

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Jan 6, 2000
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I should probably elaborate on what I'm trying to do... I'm building a app to organize maps using C++ and VB and I'm looking for a way to extract info about the map such as it's texture dependencies and it's preview screenshot from just the .unr file if that's even possible outside of UnrealEd.

[This message has been edited by BackSlider (edited 01-07-2000).]
 

Wanderer

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Jul 7, 2000
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Theoretically, I'ld say yes. But since I know very little regarding C++ or VB I'm gonna leave it as a task to anybody who'ld care to try. Besides I think it would require reverse engineering or decompiling of the maps into another format but I could be wrong.