extension of unreal script with c++?

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otomo

New Member
Mar 25, 2005
4
0
0
Hi,

For an university-project I am evaluating the unreal engine and unreal script.

My question is:

Is is possible to extend the unreal script by using external c++ functions? Say we got a webcam, and the cam monitors a room. A Person enters a room, which triggers an event.

This is all in c++.

Would it be possible, to get this event into unreal script? Or is the unreal script api all I may use?

Help on this question would be much appreciated.

Bernd
 

otomo

New Member
Mar 25, 2005
4
0
0
hmm, now that i found out, that using c++ within unreal script is only possible in unreal 99, i thought it might be possible to have a c++ application, which triggers the event and simulates a keyPressed-event.

Within Unreal I could catch this key-event. I guess binding specific actions to specific keys is a thing, which should be possible, or not?

Any opinions on that?