Ive been stuck on this stinkin' issue for 2 days now... PLEASE forgive me for asking such a rookie question...Indeed I read over carefully the "how to ask questions" portion in the intro...So here is what I have done:
I have watched all of the VTM's that come with UT2004 about exporting a weapon from UnrealED to Unreal. Inside of UnrealED, I understand that at the top-center of the animations (tab) viewport, the name for the displayed mesh is typed out for my coding convenience.
I have tried opening a couple *.uc files from UT2004 itself, but i am not fimiliar enough with the code to know what I'm looking at. It looks too advanced for me.
I have checked the Wiki site...and I tried searching for mutators and weapon tutorials but got nada... INCLUDING finding weapons/mutators on the UDN network. I have searched for example code on the web as well...
and *sigh* I have no skilled UnrealED friends... yet. I hope my *slef* searching has met all of your criteria and i highly respect your donated time...
so heregoes:
I understand that my *.uc file is trying to "call" my mesh to import it into UT2004... I have named my meshes properly without any grammar mistakes and I'm still getting the error... The following *.uc files work properly and are NOT giving me any errors:
M4CarbineProjectile
M4CarbineM203Grenade
M4CarbineAltFire
M4CarbineFire
I'm stuck on the compiler...I have written all of my *.uc files and after compling, I get a total of three errors...
1)
Importing Defaults for M4CarbineAttachment
ObjectProperty Engine.Actor.Mesh: unresolved reference to 'SkeletalMesh'M4Carbine.M4Carbine3rd'
2)
Importing Defaults for M4Carbine
ObjectProperty Engine.Actor.Mesh: unresolved reference to 'SkeletalMesh'M4Carbine.M4Carbine1st'
3)
Importing Defaults for M4CarbinePickup
ObjectProperty Engine.Actor.StaticMesh: unresolved reference to 'StaticMesh'm4CarbineStatic.M4CarbineStatic'
can anyone point me into the right direction?
I have watched all of the VTM's that come with UT2004 about exporting a weapon from UnrealED to Unreal. Inside of UnrealED, I understand that at the top-center of the animations (tab) viewport, the name for the displayed mesh is typed out for my coding convenience.
I have tried opening a couple *.uc files from UT2004 itself, but i am not fimiliar enough with the code to know what I'm looking at. It looks too advanced for me.
I have checked the Wiki site...and I tried searching for mutators and weapon tutorials but got nada... INCLUDING finding weapons/mutators on the UDN network. I have searched for example code on the web as well...
and *sigh* I have no skilled UnrealED friends... yet. I hope my *slef* searching has met all of your criteria and i highly respect your donated time...
I understand that my *.uc file is trying to "call" my mesh to import it into UT2004... I have named my meshes properly without any grammar mistakes and I'm still getting the error... The following *.uc files work properly and are NOT giving me any errors:
M4CarbineProjectile
M4CarbineM203Grenade
M4CarbineAltFire
M4CarbineFire
I'm stuck on the compiler...I have written all of my *.uc files and after compling, I get a total of three errors...
1)
Importing Defaults for M4CarbineAttachment
ObjectProperty Engine.Actor.Mesh: unresolved reference to 'SkeletalMesh'M4Carbine.M4Carbine3rd'
2)
Importing Defaults for M4Carbine
ObjectProperty Engine.Actor.Mesh: unresolved reference to 'SkeletalMesh'M4Carbine.M4Carbine1st'
3)
Importing Defaults for M4CarbinePickup
ObjectProperty Engine.Actor.StaticMesh: unresolved reference to 'StaticMesh'm4CarbineStatic.M4CarbineStatic'
can anyone point me into the right direction?