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UE3 - UT3 Exporting Textures

Discussion in 'Mapping' started by DonJeffrey, Jan 25, 2008.

  1. DonJeffrey

    DonJeffrey New Member

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    Hi,

    I have a question about exporting textures out of UT3. When I load a package and right click on a material I can't choose export to file (it's grey).

    When I select a material and click file->Export... I get an error;
    "The requested operation cannot be performed on a cooked package."

    Can someone tell how to export textures? <3


    And I've another question.
    Is it possible to like when I see a nice static mesh in a map (or just from the package) to export them into 3DsMax? Since I can't click "export to file" too.
    Do I need another program for that?


    Thanks for your time, I've bin searching on the internet with no succes. So you're my hope :D
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    It's not possible to export anything from cooked packages. You can use tools like Nereid's Oggextract to extract raw OGG files from music and sound packages. For textures you can try using Texmod, which will can textures from memory while the game is running.
     
  3. OutlawSkot33

    OutlawSkot33 Im me.

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    that or the msot annoying way... "Print Screen" past into Paint, photoshop or paintshop...and crop...
     
  4. sWs»Cheapshot

    sWs»Cheapshot New Member

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    Could it be copied and pasted?
     
  5. Wormbo

    Wormbo Administrator Staff Member

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    Screenshot/paste from the browser works, but only for the RGB channels. Any alpha channel information will be lost, unless you manually extract it with a material shader construction and screenshot/paste that as well so you can merge it back in.
     
  6. DonJeffrey

    DonJeffrey New Member

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    Thanks for the help, I've tried to use TexMod. It works but when I am in the map after 1 minute UT3 crashes. No matter what I do, standing still, walking around, going through textures. Without TexMod on UT3 doesn't crash. :(


    For UT2004 I used: http://www.unrealadmin.org/forums/attachment.php?attachmentid=455&d=1091370515

    With that tool you can export textures, meshes and music. Something like that for UT3 would be sweet.


    Now I'm prnt screening which also works :p
     
  7. Ionium

    Ionium New Member

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    You can make it so the unreal editor thinks it's an un-cooked package:

    obj savepackage file=[filename] package=[package_to_save]
     
  8. Hyperforce

    Hyperforce New Member

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    can you clarify that please. I'm trying to export a mesh from UN_Rock because it doesn't have a decent UV layout for lightmaps, meaning I get strange shadows on it when I light it with a lightmap.
     
  9. DGUnreal

    DGUnreal Level Designer

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    That only helps if you want to duplicate the asset to another package such as your map file.
    You still cannot export most stock content directly because when cooked the original format data is removed.
    "Uncooking" it in this method does not "re-import" the missing original data format.
     
    Last edited: Jun 6, 2008

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