Exporting INF maps??

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

~DH-CrackeR~

Proud Leader of Deaths Head
Dec 26, 2004
57
0
0
45
kentucky
www.unrealinf.com
Hello friends!

I notice the INF maps u cannot export or open in editor, I am guessing its obfuscated so to protect integrity. But I would like to ask permission to use 2.9's maps in 2.65 INF. If the authors could send me a brush I promise I will obfuscate it so it will only be for infiltration still. Who must I talk to about this?
 

~DH-CrackeR~

Proud Leader of Deaths Head
Dec 26, 2004
57
0
0
45
kentucky
www.unrealinf.com
Ahhh.. lol until you pointed that out I didn't even notice the editor for INF. Thanks a ton guys. I got one map almost done.

Here is some teasers :)

[screenshot]http://i453.photobucket.com/albums/qq253/dhcracker/betamap4.jpg[/screenshot]
[screenshot]http://i453.photobucket.com/albums/qq253/dhcracker/betamap3.jpg[/screenshot]
[screenshot]http://i453.photobucket.com/albums/qq253/dhcracker/betamap2.jpg[/screenshot]
 
Last edited by a moderator:

~DH-CrackeR~

Proud Leader of Deaths Head
Dec 26, 2004
57
0
0
45
kentucky
www.unrealinf.com
Yes those are crosshairs, if you came to play unreal 1 inf you would be overwhelmed and probably driven out of the server within seconds. We do not go for realism, we go for carnage unreal came with the crosshair function and inf 2.65 has that.. so it carries over into my submod of inf. Now if you prefer you don't have to use it, right clicking brings the gun up higher and places the crosshairs up there.

But let me tell you unreal 1 inf is fast paced and it is fast death. People routinely break 100 kills in one map when the servers are full. UT inf is more based in reality and much slower paced, both have their qualities you see.

And the ejection points are well taken, I wonder if I can reverse that somehow in an easy way.