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UE3 - UT3 Exporting ASE with milkshape makes mesh lose one material

Discussion in 'Modeling & Skinning' started by Ionium, Mar 28, 2010.

  1. Ionium

    Ionium New Member

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    I have a telephone pole that I did in milkshape - but im not sure how to get it to keep both materials on there? When I import it in to UT3, it loses the 2nd material... any help please? :mad:
     
  2. meowcat

    meowcat take a chance

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    Can UT3 import .lwo format? If not, give me a day or two and I will post the .ase exporter I wrote for MS3D. It also supports the MCD-- extensions for simple collision primitives
     
  3. Ionium

    Ionium New Member

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    I'd really appreciate that alot. Would save me a world of a headache. And no, the editor can't import .lwo
     
  4. meowcat

    meowcat take a chance

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    See this thread for the released version of the MS3D ASE exporter (this post only added so that searches for similar topic can find the exporter).
     

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