So I'm using a tree from the UT2004 editor that I have two awesome textures for, only thing is. When the tree is in ut2004, it textures fine, but when i import it into 3ds max then export as an ase with multiple materials mapped to it (just for reference, actually texturing will be done in unrealed runtime), the resultant unrealed runtime texture job comes out looking horrible. The trunk looks fine, but the branches, instead of texturing normally like a tree does with leaves and branches and etc.. they come out like super over tiled textures that are being stretched. It's really important I get this sorted out and I cant find anything else to try.