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expands versus extends

Discussion in 'Programming' started by navboy, Nov 17, 2001.

  1. navboy

    navboy New Member

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    i just noticed that hitting the New button in UED2 uses "expands" to do the subclassing, while all of the existing actors use "extends" .... Is there any difference between these?
     
  2. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    Expand is getting dropped in U2.
     
  3. TaoPaiPai

    TaoPaiPai Commisaire Van Loc

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    Where did you get that info ?
     
  4. Wormbo

    Wormbo Administrator Staff Member

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    Well, there's no difference in Unreal/UT.
     
  5. Euphoric Beaver

    Euphoric Beaver impeccably groomed

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    http://www.esconline.org/unrealscriptFAQ-serve/cache/4.html

     
  6. Eater1

    Eater1 Coder

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    Yup. Looks like some people are going to have a very fun time porting their mods to U2... Hehehehe...

    Eater.
     
  7. Raeled

    Raeled Feuer Frei!

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    and uclasses uses expands :(
     
  8. eXoR

    eXoR Lead coder

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    I think your UT mods/mutators won't work (without porting) with U2 anyways so I'll just continue to use UClasses with expands.
     
  9. 2COOL4-U

    2COOL4-U New Member

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    I always use expands, never extends :/
     
  10. usaar33

    usaar33 Un1337

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    it is dropped alright, but it isn't that big of a deal.
    Your mod won't work without editing anyway.....
     
  11. Captain Kewl

    Captain Kewl I know kewl.

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    You can hex-edit UClasses to use extends instead.
     

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