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Expanded Lawn Darts

Discussion in 'Unreal 2' started by Captain Kewl, Apr 27, 2004.

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  1. Captain Kewl

    Captain Kewl I know kewl.

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    omg
     

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  2. Dead_Metal

    Dead_Metal I'm something - But I don't know what.

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    What do they do?
     
  3. [DF]phalanx

    [DF]phalanx bgutblower=true

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    hehe lmfao

    do they hunt down TKers without loosing you points?
     
  4. Air7725

    Air7725 Urusai

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    Bahaha that was a funny day captaqin ;)
     
  5. Xaero

    Xaero Who Dey!

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    OMG...XLD!!!
     
  6. fireball

    fireball Reach out and torch someone

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    Do they do anything besides.. uh.. sit there?
    Screw it, I'm making our server admin add this :p
     
  7. [LNS]ICovetYourChild

    [LNS]ICovetYourChild =vÐ=ICovetYourChild

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  8. takwu

    takwu cXp coder Tak®

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    quick, somebody delete that!
    we cannot let such strong competition against XMP be known to the public!
    We need defense!
     
  9. Quitrix

    Quitrix DCSB member

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    LOL xD

    looks like 15y old mobiles :/
     
  10. fireball

    fireball Reach out and torch someone

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    Our server ([TAU] dedicated) is now running this mutator, just for the hell of it
     
  11. i_am_Loki

    i_am_Loki god of mischief

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    does anybody know what these things do if anything at all? just curious
     
  12. fireball

    fireball Reach out and torch someone

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    Nothing at all online :p You can't even select them..
     
  13. [xF]PR3D470R

    [xF]PR3D470R My Vengeance Is Everlasting

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    They do about 20 damage I think and after you throw them at someone/something, you can go and pick them up :D
     
  14. Captain Kewl

    Captain Kewl I know kewl.

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    It worked online when I last tested it like 4 months ago. Make sure XLD is listed in the ServerPackages.
     
  15. KingOfHearts

    KingOfHearts Suicide King

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    Sorry for thread rez, but...

    Surprised that E1 and Twig never posted this stuff...

    So, ah... we discovered that Lawndarts stack very well.
    http://www.kirkwarez.com/emergencypower/Screenshots/XMP/Batch2/Shot00001.jpg

    Very, very well.
    http://www.kirkwarez.com/emergencypower/Screenshots/XMP/Batch2/Shot00010.jpg
    http://www.kirkwarez.com/emergencypower/Screenshots/XMP/Batch2/Shot00014.jpg

    First tried standing on the Alcazar resupply and throwing them over the edge, and jumping to activate the resupply when I ran out. They were apparently going too far out and disappearing off the map or something. So then I stood on the edge and told Twig to supply me, and that worked out rather well until he decided to attach a tripmine to my back and told me to not move.

    You can see Twig in #10. He was trying to jump onto it and run down, but that didn't work out too well. I believe I was screaming something about "RIDE THE SLIDE!!!" as he fell to his death.

    Twig tried directly contributing to the tower too, but these things are really bloody hard to aim at that kind of range, so...
    http://www.kirkwarez.com/emergencypower/Screenshots/XMP/Batch2/Shot00022.jpg

    And, ah... here's a turret controller nobody will be wanting to use anytime soon.
    http://www.kirkwarez.com/emergencypower/Screenshots/XMP/Batch2/Shot00027.jpg
    (Did I mention that these things do a lot of damage? Once took down Fireball, as a Ranger, in two hits using them.)

    And they're not without actual tactical/strategic value too.
    http://www.kirkwarez.com/emergencypower/Screenshots/XMP/Batch2/Shot00033.jpg
    Staking one down through a raptor's windshield will usually pin it in place and prevent the driver from getting out.
    Don't really recall how well it works on the harbinger and jugg, though.

    And someone who's been shot down and still writhing, not ready to respawn yet... If they're up against a wall, you can start staking them, and they'll be shoved upwards so the stake's no longer inside them. Push them up to a point, and then walk in to see what the inside of the model looks like.
    http://www.kirkwarez.com/emergencypower/Screenshots/XMP/Batch2/Shot00040.jpg
    No real use to it, but you can see where the Gunner keeps the enemy Gunner's head...

    Also... they can go into the water just fine. Good for making bridges, though probably not capable of withstanding vehicles. And you can stick more stuff onto them. Mines, turrets, forcewalls... (Team color rainbows in the sky)... They also make funky ripple effects on the waters surface when they pass through.

    And when there's a whole mess of them, it gets weird when you try to stand on them. Which makes for some interesting defensive possibilities for filling up an entrance with a whole mess of them and then hiding a bunch of mines in there for people to trip over while they're being bounced around.

    Oh, and it doesn't matter who they belong to, you get a score for destroying them, resulting in some insane scoreboosting if you manage to pull off a landmine trick like that.
     
    Last edited: May 13, 2004
  16. Dandeloreon1984

    Dandeloreon1984 CXP Director

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    Nice, but how do i use them? what weapon slot is it?
     
  17. iddQd

    iddQd Yours truly

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    WTFF?!
     
  18. Dandeloreon1984

    Dandeloreon1984 CXP Director

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    Once the server admin figured it out, i was able to get the following info...

    It works for all classes... has no energy cost... replaces no weapons... is on the last slot for weapons...
     
  19. fireball

    fireball Reach out and torch someone

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    Wow, nice summary KF.
    The Harbie CAN be hit by darts, but it doesn't have any effect other than making a nice "thack" sound. Jugg is invulnerable, it seems. You can still destroy them slowly, though, but I think gas would kill the thing faster.
    Forcewalls work fine on top of the bridges. Turrets slowly damage and destroy the darts, however. Mines work good as well.
     
  20. washuu

    washuu A Lazy XMP Beta Tester

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    These are great... especially fighting other people :D
     
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