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UE2 - UT2kX exclude emitter particles from zones or volumes

Discussion in 'Mapping' started by xMurphyx, Jul 20, 2009.

  1. xMurphyx

    xMurphyx New Member

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    Hi,
    is it possible to exclude emitter particles of a specific emitter from zones or volumes or destroy them when they enter them?

    Using an xWeatherEffect is out of the question.
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    You could use collision or collision planes and max collisions = 1.
     
  3. xMurphyx

    xMurphyx New Member

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    Yes, but a particle that spawns inside the areas I want particle-free can still move until it hits something then.

    Can I use a BlockingVolume that only blocks a certain class and somehow make my emitter particles a class of their own? Is this possible? How would I do it?
     
  4. Wormbo

    Wormbo Administrator Staff Member

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    No. You will have to make sure no particles start in the specific area, possibly by using separate (Particle)Emitters..
     
  5. xMurphyx

    xMurphyx New Member

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    There has to be another way.
     
  6. Hourences

    Hourences New Member

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    Code. No other way afaik.
     

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