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Even Ground mutator (formerly DM Mixer)

Discussion in 'Unreal Tournament 2003/2004' started by Sir_Brizz, Aug 6, 2003.

  1. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Here it is, with revamped Configure screen. Let me know what to add before I do a final release. For those of you not familiar with this mutator:
    Code:
    Makes a few modifications to the way any gametype is played. These are the things it does:
    
    	Health:
    		Modifiable starting health - DOES NOT MEAN YOU HAVE MORE THAN 100 HEALTH! Getting hurt and 
    			then getting health back will only raise you to 100
    		Regen can be turned on in Configure Mutator - at 100% gives you full health for each kill.
    	Shield:
    		Modifiable starting shield
    		If shield is turned on, killing someone while your health is greater than or equal to 100 will 
    			recharge 10 shield units up to Starting Shield.
    	Adrenaline:
    		All removed
    		Can be enabled in Configure Mutator
    	Powerups:
    		All removed
    		HealthPacks can be turned on in Configure Mutator
    		HealthVials can be turned on from Configurre Mutator
            Ammo restocking:
    		One Empty:    When one gun is empty it is immediately restocked with ammo
    		All Empty:    When all your guns are empty, they are all restocked with ammo (ignores grenades)
    		Regenerate:   Regenerates ammo at 1 per (Ammo Rech. Rate) seconds
    		Pickups:      Ammo Pickups appear throughout the level
    **NEW**Health Options:
    		Normal:       HealthPacks, Regaining life, HealthVials, and item placement are handled normally
    		Regenerate:   Regaining life is decided by a percentage health increase per kill
    		Random:	      # of H. Packs HealthPacks are placed randomly throughout the level
    		Regen & Norm: The features of both Normal and Regeneration for those that want both healthpacks and regen
    
     

    Attached Files:

    Last edited by a moderator: Aug 22, 2003
  2. cUnNiNg_StUnTs

    cUnNiNg_StUnTs Member

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    You know what would be cool?

    If you could code the game to make the power-ups droppable like damage amplifier if you frag some one who has it they would drop it as a new pickup item for some one else.

    Of course the time it was used would have to be subtracted from the time remaining. :)

    That would be cool though, I've always hated that there's no reward for fragging some one who has an advantage. Their should be at least the reward of the dropped "item of advantage" or power-up.
     
  3. Radiosity

    Radiosity Minty Fresh!

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    There is a mutator that does basically that called DropEverything made by Mysterial. Can't remember his website addy ATM though so if someone knows it :)
     
  4. Thrawn70

    Thrawn70 Hang-around

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    Brizz -> where is the weapon-mount option? :( ;)
     
  5. Renegade Retard

    Renegade Retard Defender of the newbie

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    Seems like the only power-up you could drop would be the amp. You couldn't drop any armor because by the time you kill him, the armor's gone. I guess he could drop all weapons, but would this really be useful, since it's fairly easy to get the weapons anyhow? Maybe if he dropped any superweapons he's carrying, but must player launch the thing as soon as they get it.

    The only other thing I can think of that you could pick up from someone you frag is if they are using an adreneline power-up at the time you kill him. For instance, if you kill a flag carrier who's using speed, then you could pick that up. Don't know how this would work though.
     
  6. spineblaZe

    spineblaZe VFX Extraordinaire

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    Man I loved that in Quake 3. As soon as someone got the damage amp...er, quad damage :D everyone tried to frag him instead of running away. It turned into a bloody mess of people getting splatted all over the place fighting for it. It was great, I would love to see a mutator like that.
     
  7. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Oopsy! Made a mistake and the config menu isn't working. Please redownload! :)

    Thrawn <-- I need more information about that, and I'll get it implemented. Give me an exact scenario in which it would be used and it will be in the next release. :)
     
  8. Thrawn70

    Thrawn70 Hang-around

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    :D
     
  9. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    ah now I've got it, that will take me 10 minutes LOL!
     
  10. The Warden

    The Warden this is usually where youll find me

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    http://www.error691.com/mysterial/UTMods.htm

    I love the bots!!!
    (superbots)
     
  11. Radiosity

    Radiosity Minty Fresh!

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    Thanks Warden :)
     
  12. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Blast another hold up...I don't know how to make the weapon mount client side in a netgame :/
     
  13. Thrawn70

    Thrawn70 Hang-around

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    Oh hey, another request ;)

    Could you make it so that you had an entry box as to how many standard health pickup bases (not vials) were active in the level instead of "all" or "none" because I wanna use a single health base + Ultimate Health Bot in the Healthbot 1.10 mutator, but then it spawns all the vials and stuff... Not a biggie, but if ya got the time.... :D Thanks Brizz :eek:
     
  14. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    I can do that....only I don't think that I would be able to say turn on this one and off that one...it's gonna be HealthPacks on/off and HealthVials on/off.
     
  15. The Twiggman

    The Twiggman Instagib 4 Life

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    Why not have an option to totally randomize all your options so each time you go to another level, the settings are completly changed. And even randomize the numbers if the ammo regen or whatnot is chosen. That would be neat.
     
  16. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    I could do that if enough people thought it would be cool...
     
  17. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Thrawn: you have 2 options for Weapon Mount:

    1) I can put in an option where you select the weapon you want to Auto-mount on respawn and when another weapon runs out of ammo, or

    2) I can make it follow your weapon priorities exactly.

    Number 2 is alot easier, I have #1 working but it requires a certain amount of replication... If you choose #2 I will be done with the next version tomorrow night.
     
  18. Thrawn70

    Thrawn70 Hang-around

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    Number #2 will do just fine, because at least it will be mounting a weapon > the Assault Rifle. On my other idea, can you have it just randomly pick one health base to always regen and leave all the rest off, or are you saying that isn't possible? Great work so far, Brizz!
     
  19. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    I could possibly do that... It will be a bit difficult, and in everything but DM/TDM would be completely useless...unless you had healthbot of course. I'll give it a try. If it gets to be too much work I'll just stop doing it.
     
  20. Thrawn70

    Thrawn70 Hang-around

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    Now that's the spirit!


    P.S. I like the new Sig and Avatar combo
     

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