The lucky few who were quick enough to snag tickets to Epic Games' London stop with Unreal University have quite a bit in store for them. The official program line up has been announced for UU and also for Epic Developer Day. Blockquote incoming:
Epic Games announces its conference schedule for Epic Developer Day, to be held on July 13, and Unreal University, to be held on July 14, at De Vere West One in London. The first events of their kind in Europe, Epic Developer Day and Unreal University provide Unreal Engine 3 (UE3) developers with free hands-on learning experiences led by senior members of Epic's engine team, UE3 technology partners and vetted UE3 instructors. All seats for both events were filled within mere hours of the opening of registration, and Epic plans to bring similar learning opportunities to other regions this year.
Epic Developer Day, which is open to anyone under Epic's non-disclosure agreement (NDA) for commercial Unreal Engine 3 evaluation or full license, presents two tracks: one for content creation and one for programming. Epic Games European Territory Manager Mike Gamble will open the conference, and Epic Games Senior Technical Artist and Senior Level Designer Alan Willard will introduce how to get started with Unreal Engine 3, as well as present sessions on Unreal Engine 3 workflow, mobile development, shaders and DirectX 11. Epic Games Korea Support Manager Jack Porter will provide tutorials on the following topics: UE3's new terrain editor, Unreal Landscape; optimization and stats analysis; and UE3 debugging tools and techniques.
Attendees of Epic Developer Day will also benefit from the knowledge of Epic's Integrated Partners Program (IPP) members. NVIDIA Technical Evangelist Phil Scott and APEX Product Manager Monier Maher will present sessions on APEX physics technology, and NVIDIA Developer Technology Engineer Jon Jansen will discuss unleashing the benefits of DirectX 11 using UE3. Geomerics' Head of Technology Sam Martin and Lead UE3 Programmer Simon Taylor will explore dynamic lighting in UE3, GRIP Entertainment President Dr. Paul Kruszewski will cover advanced AI tools, and NaturalMotion Technical Account Manager Mark Hobbs and Lead Integration Engineer Juan Pizarro will address character animation with morpheme in UE3.
The second day presents Unreal University, an academic initiative funded by Epic Games to offer professional, hands-on guidance to those interested in using its award-winning Unreal Engine 3 (UE3) technology, including the Unreal Development Kit (UDK). Epic Games European Territory Manager Mike Gamble will provide opening remarks and hand over the program to seasoned Unreal University instructors James Tan and Markus Arvidsson. Tan, a documentation specialist for Epic, previously worked on UDK-powered "The Ball" with Arvidsson, lead programmer of Teotl Studios. Both veteran Unreal Engine developers have been recognized for their contributions to the $1 Million Intel Make Something Unreal Content.
Tan and Arvidsson will lead tutorials on the following Unreal University subjects: UDK overview, how to make a racing game for iOS with UDK; level building in less than one hour; making a side-scrolling game for PC with Unreal Kismet; and becoming a digital movie director with UDK. Furthermore, time has been blocked between each session so instructors can answer questions and provide one-on-one assistance to UDK users.