I remember Epic telling the world they were a big part in doubling the Xbox 360's memory while they were developing Gears of Wars and showing MS the difference it would make.
Also, I agree with what Willard said about realism. It's sort of a upside-down parabola - the more realistic it gets, the better it is, up to a point where it becomes hyperrealistic and thus boring. Of course, then there is the Uncanny Valley that defies that trend...
From what I understand,
hyperrealism isn't: something close to actual realism, but still not quite there.
It's actually beyond realism, or parallel to it, maybe beyond it.
Guns sound really loud in most games and films, making actual guns sound boring, even fake to the average person.
Women in game look more and more realistic, but do they really?
They look designed, designed to be as (sexually) attractive as possible to young, male gamers.
That's what hyperrealism is, not graphics/audio quality per se.
Correct me if I'm wrong.
The uncanny valley would be somewhere before true realism is reached... but I don't know if many games will even go for actual realism, and I don't think many games should.
And there's no such thing as the Uncanny Valley btw, it's just some false theory.
I don't know about the theory behind it, but it is definitely a thing.
Some characters on screen can be off-putting.
A weaker version of looking at a dead person that a slight part of you expects to start moving.
You could at first say that it's hyperrealistic, but if you think about it, it's not. It just looks good. In reality, those glasses wouldn't look as perfect as they are here.
Isn't that exactly what hyperrealism is though, or at least one thing it could be?