Epic vs UTComp

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How do you want to play UT2007 online?

  • Epic´s way

    Votes: 23 69.7%
  • UTComp´s way

    Votes: 10 30.3%

  • Total voters
    33
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Persefone

Ms God!
Jun 2, 2005
252
0
0
If you are an UTComp fan, please, accept my excuses. I don´t know how to make glowing posts.
 
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1337

1337
Jun 23, 2004
1,337
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www.jumpinjuggernuts.com
Stupid.

The players should be able to choose how they want to play. Admins should have the freedom to put mutators on their server. Players should be able to apply filters to their server browser, so they don't have to look at standard servers or so they dont' have to look at servers with a certain mutator on it. It would be nice if there was a classification system in place soley for server browser filtering purposes. The mutator maker should be able to classify his mut so players don't have a hard time filtering the server browser to not show or show all the versions of the mut or similar muts. This would make everyone happier.

Mutator classication system shouldn't hide the exact identity of the mutator, but if players don't want to have to spend massives amounts of time entering all versions of a mutator they want to filter out or in, they should have the ability to enter a type of mutator they want or don't want shown in the server browser.
 

Meroin

[b]Hello![/b]
Aug 14, 2005
119
0
0
47
Right behind you.
UTcomp, because if it's so good that you can't play without it after you've used it, it's gotta be worth implementing, or modded in well, into 2k7.
 

Bullet10k

New Member
Apr 9, 2005
639
0
0
er crappy poll not even worth making a choice there, neways, i like the colored names and warmup mode, but however id like the brightskins off and hitsounds off, rather, epic should have their better way instead of brightskins and hitsounds. neways its half half no vote.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
Meroin said:
UTcomp, because if it's so good that you can't play without it after you've used it, it's gotta be worth implementing, or modded in well, into 2k7.
That's good!? :con:

So, if I go play CoD and I can't play without iron-sights then they should implement that into UT2007??
 

Mina_Hew

New Member
Aug 24, 2005
28
0
0
oii... you UTComp people should go back to playing quake and quit putting the annoying features of quake on us UT people
 

T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
I'm moving to Q4 when it comes out, assuming my computer can run it. UT2004 isn't all that fun anymore. The only time I have any fun is playing with people I know; the game itself isn't very fun on its own.

Funny thing is Q3 got brighter skins (in effect), forced models, and hitsounds when it really didn't need it. UT2004 needs them pretty desparately and didn't get them, so someone stepped up and did something about it. I'm not saying glowsticks and PING PING PING ZOMG I HIT YOU sounds are the way to go, but there's gotta be something better than what stock UT2004 has... Ever played on Idoma or a similarly-themed level against someone playing as Tamika? It's totally ridiculous how invisible they are.
 

Persefone

Ms God!
Jun 2, 2005
252
0
0
briachiae said:

Retard

briachiae said:
The players should be able to choose how they want to play..

That´s the matter, if we could play in standard servers without spending a lot of time searching for an adequate one with the gameplay Epic designed wouldn´t be this complaints against UTComp. That thing is spreading over all the servers like the only alternative for online gamers killing UT gamepley in the way.


briachiae said:
Admins should have the freedom to put mutators on their server.

I´ve seen two kind of mutators; those that modify or add to the gameplay preserving UT essence and those that change the gameplay in such dramatically way that the result is a degenerated version of UT. The second type is keeping off a majority of players so admins should make a good use of their freedom instead of ruining the game.

briachiae said:
Players should be able to apply filters to their server browser, so they don't have to look at standard servers or so they dont' have to look at servers with a certain mutator on it. It would be nice if there was a classification system in place soley for server browser filtering purposes. The mutator maker should be able to classify his mut so players don't have a hard time filtering the server browser to not show or show all the versions of the mut or similar muts. This would make everyone happier.

Mutator classication system shouldn't hide the exact identity of the mutator, but if players don't want to have to spend massives amounts of time entering all versions of a mutator they want to filter out or in, they should have the ability to enter a type of mutator they want or don't want shown in the server browser.

Players shoul be able to play the game they buyed in an easy and comfortable way without checking infinite options and without worrying about mutators they don´t know and probably they don´t want to know. UT only will be a successful esport if it has fixed rules accepted by a majority of the comunity, so the actual state of things with a minority using UTComp, almost monopolizing the online scene, and claiming that they are the elite when they can´t aim without glowing skins is simply pathetic
 

dXII][Pa

FABRICATI DIEM, PVNC
Jan 3, 2004
546
0
0
Persefone said:
Players shoul be able to play the game they buyed in an easy and comfortable way

I think that's why people go with UTComp. Cause it IS easy and comfortable. If not, people will start screwing around their inis, trying to get the best visuals anyway. What is most simple? Playing with a mutator or spending a lot of time looking through the net for someway to set your pc so that you can acctually see who is shooting at you?

*Edit: What I mean is: if the 2k7 skins are visible in ALL situations then I think most people would be happy with it. This is however not the case in 2k4. Make them as visible as they were in UT and you'll find a lot more servers without glowskins.
 
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JaFO

bugs are features too ...
Nov 5, 2000
8,408
0
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Turns2Ashes said:
I... Ever played on Idoma or a similarly-themed level against someone playing as Tamika? It's totally ridiculous how invisible they are.

Ever played Infiltration 2.80 Russian Tan vs Russian Green ?
Or even Red Orchestra for UT2kx ...
It is ridiculous how bright even the 'darkest' skins in UT2kx are.

Even BF2 has 'invisible' skins compared to the worst of UT2kx, yet people have no trouble hitting them without the aid of a scope.

Practice people ... that's all you need.

And as (I think CliffyB said) it's only going to get worse because the environments and characters will have even higher polycounts.
UT'99-characters were visible not just because of their colours, but also because their environment was practically non-existant.
 

EL BOURIKO

New Member
May 24, 2005
181
0
0
I ve never felt any need for UTcomp, I am pretty satisfied in the way the original UT2k4 is. In fact I really do not understand why some people needed to have such a plague as UTcomp. Maybe this was an alternative to adjust the game in a way they could at least have a chance to win in an easier way... rubbish :(
 

Neophoenix

Bast's Pet
Aug 4, 2005
493
0
0
44
dXII][Pa said:
What I mean is: if the 2k7 skins are visible in ALL situations then I think most people would be happy with it. This is however not the case in 2k4. Make them as visible as they were in UT and you'll find a lot more servers without glowskins.

Umm. You do realize that in UT 99 the skins were not "visible in all situations". it was quite easy to hide in a dark shadow and snipe your oponent. Thats what I loved about UT, you could choose to be stelthy, or get right up in the persons face. they removed that in UT200x, which ruined the realism and fun of sneeking around your enemy. Thus is the reason I think UTcomp players have bad eye sight. I mean I can easily see a UT200x player lurking in the shadows because the colors are so bright now.
 

UnrealGrrl

Enemy flag carrier is Her!
Jun 16, 2000
1,696
6
36
www.unrealgrrl.com
and i still dont have trouble seeing other players most of time. my prob is that i cant aim worth a nickel... but give me a fully loaded g00 gun and you better stay outta range ;)

like i have been saying, utcomp basic features arent bad and i dont cringe anymore when i play on utcomp servers cause im more used to how they feel. but i still dont use bright skins and dont like the cowbell sound ... hopefully ut2007 will do away with the need for that and this will be a non issue.

ps. epic please have warmup off by default
 

-AEnubis-

fps greater than star
Dec 7, 2000
3,298
0
36
44
The Nicest Parts of Hell
Well, if details is the primary cause, this will go on forever. My largest hope in concern to this matter is that they make game aspects like this as pleasing as possible to as large an amount of people as possible. Options are nice, but should be limited for consistancy. It'd be nice if we could all buy UT2007, and play UT2007 together.

A lot of these "ini" tweaks people are so afriad of are needed debugging tools, especially with the way new tech is going... Maybe Epic could do a better job of making them "not net enabled", but who am I to say. I personally, don't have many problems with setting things in the INI. I didn't even look at the controls GUI for the first year I owned 2k4.
 

Persefone

Ms God!
Jun 2, 2005
252
0
0
dXII][Pa said:
I think that's why people go with UTComp. Cause it IS easy and comfortable. If not, people will start screwing around their inis, trying to get the best visuals anyway. What is most simple? Playing with a mutator or spending a lot of time looking through the net for someway to set your pc so that you can acctually see who is shooting at you?
What is most simple? Training or Cheats?
 

dc

Aug 17, 2005
1,118
0
36
If UTComp is created in UT2007, there most likely won't be neon brightskins.
 

dXII][Pa

FABRICATI DIEM, PVNC
Jan 3, 2004
546
0
0
Persefone said:
What is most simple? Training or Cheats?

UTComp is now a cheat? Sorry, didn't know that.

All I needed to see most skins in UT was to up my gamma a bit. Then I could see them well enough. For people sitting and sniping in the dark, that was fine. I had no trouble with that. What I do have trouble is that people now can run around and not be seen!

To be honest, I find it boring to play without well-lit skins nowadays. When I jump onto a FFA DM server, there are only Gorge and Rylisa running around because EVERYONE forces skins. And that is because it DOES make a difference.

I play TAM 99% of my time. I think those brightskins are pretty well done. Most people DON'T force skins in TAM so you can acctually enjoy seeing the skins in game.
 
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