From reading all these ideas on this forum, i cant comprehend how we r going to be able to run unreal without lagging out our asses...i mean think of all the stuff our pc is going to have to handle...Light blooms, Bump mapping, soft shadows, 'heat haze', liquid reflections, streaming maps, etc..(that list could go on forever)..My ques. is will the 64 bit processor be enough??it looked good on the demos for GoW and UT2k7, but there is still alot of developing to do im sure...
one other thing how will our harddrives hold up; and what kind of contraption will unreal be stored on? BLuRay? Dual sided DVDs? Questions questions questions....
one other thing how will our harddrives hold up; and what kind of contraption will unreal be stored on? BLuRay? Dual sided DVDs? Questions questions questions....