I hope you guys work this out good .. the one thing I didn't like about U2XMP was the way it handled energy consumption and how it linked to almost everything the team did. I didn't like how you could have several (if not all) of the power gens on a board, but still struggle with keeping your artifact station powered to score when you had a full team using all the little items on a board.
I was in the U2XMP beta and played a little out of release, but have not played since it was patched. So I don't know if it was ever fixed.
I would like to see the power reserves (battles for control of the levels gens) in place, because that’s what XMP was about, but I don't like it when the whole game depends on if you hold more than half of the gens to score. I watched too many stand off because a team could not score becase their artifact stations was not powered but they controlled 75% of the levels gens.
Looks great so far, and I'd like to see what you've done with the UT2K4 engine. Keep up the good work.
I was in the U2XMP beta and played a little out of release, but have not played since it was patched. So I don't know if it was ever fixed.
I would like to see the power reserves (battles for control of the levels gens) in place, because that’s what XMP was about, but I don't like it when the whole game depends on if you hold more than half of the gens to score. I watched too many stand off because a team could not score becase their artifact stations was not powered but they controlled 75% of the levels gens.
Looks great so far, and I'd like to see what you've done with the UT2K4 engine. Keep up the good work.