New weapons suggestions have been debated for almost 3 years. Let's hammer out "vehicles" while we're waiting.
Vehicles that should be used, if any:
Hummers and Blackhawks. The end. I think anything past that scale would make it too much like Desert Combat; and we all know how sweet that game is....
Flying above a city for recon/strafing runs/pickups and transportation would be extremely fun. Also, navigating a hummer convoy would be kinda cool. Repelling from the Blackhawks onto rooftops and combat zones is a must.
If it's entirely too hard to code something like that, I say keep it how it is. However, with the possibilities the new engine provides, a fella can dream.
A problem I see is, if INF ever goes beyond those two vehicles, it will kinda kill the game. Especially tanks, jets and anything that doesn't revolve around transportation of soldiers.
Besides that, and the obvious additions like nightvision/thermal (I hope), I think snipers should have proper camo suits. I forget the official name of the suit, ecale would probably know. Seems like there should be more equipment for the different types of roles. Can't wait to see a map like "Brikby" on the new engine.
I'm sure INF3.0 will be the best game ever when it's finished. Hopefully SS accepts major community help this time around and we can get this game out within a year.
(a rough version at least). I will gladly help with animating weapons and such as soon as I'm done taking these comp. anim. classes. So, let's get this party on the road and start offering whatever services we can, weeeee!
-next category to be debated: "How to implement true first person".