Hi,
I wish to have an emitter that will be displaying my material in a way that the material is always rendered; we could see it trough everything in occlusion with it. And the emitter would always keep the same scale no matter how far or close you are from it. For instance, the engine emitter sprite works that way.
Thanks!
I wish to have an emitter that will be displaying my material in a way that the material is always rendered; we could see it trough everything in occlusion with it. And the emitter would always keep the same scale no matter how far or close you are from it. For instance, the engine emitter sprite works that way.
Thanks!