Editor Error - Please Help!

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[H3D]Pendragon

Teammember on UT3JB
Sep 5, 2008
162
0
0
Hedsteem.com
I finished a map with one huge bug, I forgot the sky box. I did a full build and saved it, then I cooked the map. I can now play it in instant action. However every time I try to open the un cooked map in the editor to make that one change, it crashes.

The file is located here: http://files.filefront.com/VCTF+H3D+ChristmasMorningut3/;12532427;/fileinfo.html

Log file shows this error:

Code:
Cmd: MAP LOAD FILE="C:\Users\jlee\Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\VCTF-H3D-ChristmasMorning.ut3"
Log: Encountered missing default brush - spawning new one
Critical: appError called:
Critical: Failed to find object 'World VCTF-H3D-ChristmasMorning.TheWorld'
Critical: Windows GetLastError: The parameter is incorrect. (87)
Log: === Critical error: ===
Failed to find object 'World VCTF-H3D-ChristmasMorning.TheWorld'

RaiseException() Address = 0x76b8f35f (filename not found) [in C:\Windows\syswow64\kernel32.dll]
CxxThrowException() Address = 0x74e98e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR80.dll]
Address = 0xba0102   (filename not found) [in E:\Program Files\Unreal Tournament 3\Binaries\UT3.exe]
Address = 0xe874ef4c (filename not found) 
Address = 0xe874ef4c (filename not found) 

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 12/02/08 12:58:17

If any of you can get this file working, I beg, please help I spent to much time on this map to start over. Even my last backup was over 8 hours of work ago.
 

[H3D]Pendragon

Teammember on UT3JB
Sep 5, 2008
162
0
0
Hedsteem.com
Ok, here is the Published (cooked) version. I still cannot get this thing back into a working un-published version.

I tried exporting everything one by one out of the map, then saving it (minus sound cause I think it was the sound that broke it).
Then I imported everything into a new map. None of the static meshes or materials that I had made, which made up 90% of the map, were imported.

If that would have worked, then I would have been set.

Here is the cooked/published one:

http://files.filefront.com/XmasMorningzip/;12532934;/fileinfo.html