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Hi, I've been unable to figure out, How do I put a detail between textures (faces, and the like) without getting the detail texture to be put in the rendered wall?
Detail textures are done automatically. If you're using a Savage4 or Savage3d you'll have to open the UnrealTournament.ini file to enable them. Same may go for D3d to but I'm not sure.
If they're custom textures and you want to add the Detail textures to them you have to import the texture. Right-click=>Edit=>Texture=>DetailTexture
This is where you'll place the Detail texture. Load up the Detail.utx file for the full list of the Detail textures.
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