I guess I will be the rat in the crowd. I love TDM. I have played both TDM and EAS. I ran an EAS server originally along with TDM but downed it when no one was playing on it.
Now, let me be clear here, I do not hate EAS. I just like TDM better. Why? Well, for one, I find EAS boring a lot of the time. You spend 5 minutes running from one side of the map to the other. Play there for a few minutes. Get killed. Sit for another minute until the wave timer kicks in and run for 5 more to get back to the action and get killed. Wash, rinse, repeat.
Want to draw more players? Respawn them close to the front lines. Maps like LondonCity are much more fun because you get back into the action fast. I do not mind if the game is slow and methodical once I get there...I just want to get there.
Other issue is definately the learning curve on the map. It takes an investment in time to learn the maps well. EAS is not a game you come play for 20 or 30 minutes between real-wrld tasks and get very good at it. I can give a good example. Ruin was one of the worst play experiences I have ever had. Not because it was a bad map. It is georgous. I love it and it would be a blast with DTAS (BTW, for anyone wondering, I had never played DTAS until the new 2.9 Crowze version). It sucked because it was so confusing that, by the time I got my bearings, someone who was crowched behind some debris had killed me.
TDM is great becasue you drop right into the action. The game varies from extremely fast-paced (for Infiltration) to slow and tactical. A lot of it depends on the players you have on-line. The maps are a good balance between being small enough to keep everyone in play and move the games along and not so small that you die the moment you spawn
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And with Random Team Starts, the maps have more playability. Sure EAS is fun but no matter how good a game is, you can only do the same tasks over and over so many times. That is the problem with task-driven games...they get repetitive. Much more so, in my opinon, than TDM.
The above is only my opinion. I know there are those who feel EAS is perfect. It is just not the perfect game for me. Where some ppl play EAS a lot and slum over on my TDM server once and a while, I am the opposite.
Want my recipe for a successful EAS:
1. Very good code so you could get 40 people into the game. My server could handle 40 people if the code didnt kill the CPU at 22. Imagine a map like Jerusalem with 40 people. Much more run. Spread the battle to fill the maps.
2. Random team starts. Even if they were not truly random but rather each map had 10 for each side, each with its own sniper actors, etc. Snipers spawn killers would be avoided by creating a safety radius for each spawn point so that a player would have, say 30 seconds where, as long as they were in this radius, they would get notified they were under fire but would not get hit. The radius would need to be large enough to allow the player to get to some cover. After 30 secs (customizable by the mapper) the radius would no longer protect them so there would not be a worry about the map having fake safe zones players could hide in. And, if all the cover spots are camped so you cannot get to a safe place after your spawn then call your surviving teammates back from their objective to clear the spawn area.
3. When you respawn, the game should recalculate which spawns to take you to based on where the action is (either by looking a player locations) or by having scripted locations based on where the goals are.
4. Random goals. Every map should have some sort of randomness in the goals.
5. And last, get out of the mode of "I am creating this game and you will play it my way or you will not play it." Guess what, many people won't play it. A game has to be enjoyable for everyone. I truly beleive more people would play EAS, if there had been a newbie mode. Something to ramp people into it.
Above you ask why people are moving to TDM more and more. EAS is getting played out. When DTAS is released, it will get worse. Many of your EAS players really want to be playing DTAS. When you put DTAS on those huge, pretty maps, EAS is going to get less and less play.
This phenonomon is also not specific to INF. Look at the original UT. People played assualt for a little while because it was the new thing. Then it dried up. They still play TDM.
Someone also made a comment like how could we play EAS after all the bitching we did about wanting 2.9. 2.9 is a HUGE, I say again HUGE improvement over previous versions for EAS and TDM alike. The new models, weapons, sounds, movement, etc. do not just benefit EAS. They also benefit TDM.
Everyone needs to face the fact that TDM is a magic recipe. Game after game bases their success on TDM. Why? You can't script a human being. You can create a game type with scripted goal after scripted goal and it will never been as dynamic as a game where the goal changes based on what the opposing team does. Scripted goals for a game to be played a certain way. When I have played EAS sometimes I feel like I am in a big game of computer tag. Running from place to place on the map only stopping to catch my breath for a few minutes before running off again.
OK, my rant is over. Hope I don't offend any of your EAS suppoters. As I said, this is just my opinion. If you love EAS, more power to ya. The best thing for INF is for us all to enjoy playing it. If players are having a good time with TDM, then I do not see where that is a problem.
Shan