I thought just to make in Unreal and UT moving water, so the idea was when
I looked in Unreal waving flag. hmm, can it would be with movable water.
i made this in milkshape and converted to unreal mesh
Test video: http://www.youtube.com/watch?v=7l3LfBHbBns
// edit: oh no, sorry that I had rather put in ''Modeling & Skinning'' , go there to delete comments, posts? I do not know how ..
Here is a test level is adjusted from the previous video,few cases have been modified and some added.
Important! Test level can open UT, Unreal does it in error.
I hated, but this test level is made in UT
level open: write to console ''open DynamicWaterTest''
TIP: for show wireframe on mesh write ''RMODE 1'' and back ''RMODE 5''
DOWNLOAD DynamicWater 1.0b_FREE: http://daewon.ic.cz/DynamicWater_v1.0b_FREE.zip
I looked in Unreal waving flag. hmm, can it would be with movable water.
i made this in milkshape and converted to unreal mesh
Test video: http://www.youtube.com/watch?v=7l3LfBHbBns
// edit: oh no, sorry that I had rather put in ''Modeling & Skinning'' , go there to delete comments, posts? I do not know how ..
Here is a test level is adjusted from the previous video,few cases have been modified and some added.
Important! Test level can open UT, Unreal does it in error.
I hated, but this test level is made in UT
level open: write to console ''open DynamicWaterTest''
TIP: for show wireframe on mesh write ''RMODE 1'' and back ''RMODE 5''
DOWNLOAD DynamicWater 1.0b_FREE: http://daewon.ic.cz/DynamicWater_v1.0b_FREE.zip
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