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DynamicProjector let SM disappear

Discussion in 'Level Editing - Advanced' started by Chavez1, Mar 17, 2005.

  1. Chavez1

    Chavez1 New Member

    Joined:
    Oct 4, 2004
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    I built a hanging light using karma to move(shoot) it, with a dynamic projector. All worked well.
    Than I noticed, that static meshes, which were initially in the FOV of the projector disappearing when the projector FOV does not touch them while moving arround.

    Tried to change the different Framebuffering blends, ClipSM > nothing
    Only Acceptprojectors false in the SM properties helped of course (but hope there is a better solution, would like to have the proj on them ,too)

    If there is another projector on the same mesh it does not disappear ,too.

    One solution would be make one large Proj with empty(grey) tex over the whole area, but this isnĀ“t the best for performance.

    Do anybody of you have better ideas, please let me know!
     

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