I built a hanging light using karma to move(shoot) it, with a dynamic projector. All worked well.
Than I noticed, that static meshes, which were initially in the FOV of the projector disappearing when the projector FOV does not touch them while moving arround.
Tried to change the different Framebuffering blends, ClipSM > nothing
Only Acceptprojectors false in the SM properties helped of course (but hope there is a better solution, would like to have the proj on them ,too)
If there is another projector on the same mesh it does not disappear ,too.
One solution would be make one large Proj with empty(grey) tex over the whole area, but this isn´t the best for performance.
Do anybody of you have better ideas, please let me know!
Than I noticed, that static meshes, which were initially in the FOV of the projector disappearing when the projector FOV does not touch them while moving arround.
Tried to change the different Framebuffering blends, ClipSM > nothing
Only Acceptprojectors false in the SM properties helped of course (but hope there is a better solution, would like to have the proj on them ,too)
If there is another projector on the same mesh it does not disappear ,too.
One solution would be make one large Proj with empty(grey) tex over the whole area, but this isn´t the best for performance.
Do anybody of you have better ideas, please let me know!