How can I change the models a weapon uses in the middle of a game? I saw this DynamicLoadObject thingy in the SetHand function of the translocator. I stuck
Mesh = mesh(DynamicLoadObject("Botpack.Rifle2m", class'Mesh'));
somewhere and I get "Error, Bad or missing expression in parenthesis." Anyone have a solution?
I should be able to release an early version of my mod soon after I figure this out.
Mesh = mesh(DynamicLoadObject("Botpack.Rifle2m", class'Mesh'));
somewhere and I get "Error, Bad or missing expression in parenthesis." Anyone have a solution?
I should be able to release an early version of my mod soon after I figure this out.