I was just wondering, I wonder what dynamic gametypes people would like to see other than the ones already in the roadmap. I think having many objectives that get told to you as you complete them, or can change depending on what you do/don't do would give map makers much freedom when making maps. Plus, it would majorly boost the replay. I mean having you sneak into a building to capture something, then if the security goes off cuz you triggered an automatic alarm and you gotta ditch the mission and get out alive is really cool. Or reinforcements to the defending team (bots) could be called in by them. Or, if you disable the security system first, you won't need to worry. Things like this truely create a "real" environment with real situations that could happen in real life. You'd get the most points for disabling the security system then going in and stealing the thing without being discovered. Less points would be given for alerting the enemy, ect. I think instead of timelimits, lives would only be needed. And mebbe you could choose between several objectives, that way the enemy won't know how you intend to attack. This sounds fun to me....
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TOAST...MWUHAHAHAHAHA!!(inside joke)
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TOAST...MWUHAHAHAHAHA!!(inside joke)