1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

DX demo: first looks

Discussion in 'Games' started by Hairball, Jun 18, 2000.

  1. Hairball

    Hairball New Member

    Joined:
    Jun 4, 2000
    Messages:
    4
    Likes Received:
    0
    OK, grabbed the demo finally. Agreed, GetRight is a _must_! Installed it without a hitch.

    The game supports Glide and DirectX 7.0a. No software mode, you gotta have a card. The graphics are lush and juicy, with all the UT trimmings (lens flares, semireflective floors, etc). I have an Athlon 500, 64 megs, and a Voodoo 3 2000, and it ran as smooth as Unreal, which is to say, occasional minor slowdowns but mostly smoothness. The worst I can say about the graphics is the occasional 1-2 second pauses during disk access, which actally happened _less_ than Unreal. (Need 128 Megs! A defrag would help too.)

    The demo contained a training level and one real level. I haven't finished the real one yet (and I'm only playing on med difficulty!)

    The weapons are all very realistic; they have recoil, they actually take _time_ to reload, and you have to watch you ammo level carefully. Infiltration fans will be in heaven, while hard-core fraggers might become frustrated. One thing I didn't like was the need to scrounge for ammo on the battlefield. You'd thing an agent for a high-ranking organization would be given enough ammo to fight with before being sent out!

    The level of detail and interactivity is insane. If the full version ships with an editor, of if UnrealEd can be adapted to work here, I'm switching from UT to DX editing in a heartbeat! (don't worry, you're not missing much, my maps all suck).

    will keep you posted,
    Hairball
     
  2. Wolf Blackstar

    Wolf Blackstar That other Wing Commander guy

    Joined:
    Dec 13, 1999
    Messages:
    2,309
    Likes Received:
    0
    I'm curious to see how it runs on a GeForce2 GTS card in 1024x768, with all details set at max.

    - [​IMG]
    [​IMG]
    ]LoL[Wolf|PuF
    - Freelancer and Shock Rifle whore for ]LoL[
     
  3. Wolf Blackstar

    Wolf Blackstar That other Wing Commander guy

    Joined:
    Dec 13, 1999
    Messages:
    2,309
    Likes Received:
    0
    Looks pretty promising from what I've seen so far. :)
     
  4. Hero

    Hero New Member

    Joined:
    Jun 16, 2000
    Messages:
    9
    Likes Received:
    0
    I Tried the demo last night, and since it´s an UT-based engine, it most certainly can run on software rendering. BUT, the thing is that it doesn´t allow 512 resolution, and that is a must when you are running on a notebokk P3-366 like I am.

    SO, the result is a VERY low framerate...really not playable, but stunning if you have the hardware...

    ...until someone comes up with at Notebook with voodoo(1, 2 or 3) capabilities...
     
  5. KU

    KU New Member

    Joined:
    Jan 8, 2000
    Messages:
    237
    Likes Received:
    0
    DX is mad! I itstalled it and was blown away with the sheer performance of the game.

    [​IMG]
    Mind Maps/Mnemonics Matter!
     

Share This Page