We are aware we need to match player demands concerning DTAS settings.
Here are 2 very different settings we came up with
1) is 'original' DTAS (scaled down a little for smaller maps)
2) could be described as 1 man cap/prevent, more TDM style.
We basically think of two options:
a) Go with either one of the settings (maybe compromised)
b) Give one team the choice of settings (either attacker or defender)
... to justify the extra work, they need to be quite different
Here are 2 very different settings we came up with
1) is 'original' DTAS (scaled down a little for smaller maps)
2) could be described as 1 man cap/prevent, more TDM style.
Code:
--------------------------------------------original DTAS-----------TDM style
Attackersneeded--------------------------------2------------------------1
Defendersneeded--------------------------------2------------------------1
PlaceFlagTime--------------------------------- 10-----------------------5
CapTime----------------------------------------10-----------------------5
CapRadius--------------------------------------10 m---------------------3 m
Cap Heigth-------------------------------------12 m---------------------3 m
ShowFlare-------------------------------------false--------------------true
showkills-------------------------------------false--------------------true
listflag--------------------------------------true---------------------false
(display distance to flag)
strongdefense---------------------------------true---------------------true
(=fixed cap times independent of playercount in range)
We basically think of two options:
a) Go with either one of the settings (maybe compromised)
b) Give one team the choice of settings (either attacker or defender)
... to justify the extra work, they need to be quite different
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