I've spent quite a lot of time working on various A&D style missions, most recent being DTAS-style round-based A&D mission where you need to destroy randomly placed ammo caches, however it resulted in mission being to easy to attackers if they have rocket launchers available, and too hard for attackers if they need to go all the way to the ammo cache to destroy it (defender's advantage).
What I ended up with is even more similar to DTAS - Simply a zone placed at a random location with a Seized By trigger, meaning that if attacking side has more soldiers in the zone than the defending side for long enough, they win, and the more they have in there the less time they need - with minimum and maximum timers, currently set to 60s maximum (if you barely overpower them) and 20s minimum (if they have nobody in the zone). Zone size is a bit bigger than the DTAS zone due to the nature of Arma 2 islands, but is still relatively small to focus the fighting on a specific location - currently 35m radius.
I also started with ACE-only version that has spectator script for those waiting for next round, but decided to also make it available for non-ACE by implementing some tricky scripts. If server doesn't run ACE, people who run ACE will have the mission end (for them only) with an appropriate message, and same if they don't have ACE but the server does. Of course ACE weapons and spectator script are not available if ACE is not running, but I'm doing my best to make sure no errors are generated in any situation.
Currently it's in an "almost-ready" state, just need some testing help. If you're willing to join in on some testing, please talk to me on Steam (galzoha), or e-mail me on galzohar (I use @hotmail.com), which is also my MSN messanger and facebook.
Any feedback/suggestions/testing help/anything else would be appreciated.
What I ended up with is even more similar to DTAS - Simply a zone placed at a random location with a Seized By trigger, meaning that if attacking side has more soldiers in the zone than the defending side for long enough, they win, and the more they have in there the less time they need - with minimum and maximum timers, currently set to 60s maximum (if you barely overpower them) and 20s minimum (if they have nobody in the zone). Zone size is a bit bigger than the DTAS zone due to the nature of Arma 2 islands, but is still relatively small to focus the fighting on a specific location - currently 35m radius.
I also started with ACE-only version that has spectator script for those waiting for next round, but decided to also make it available for non-ACE by implementing some tricky scripts. If server doesn't run ACE, people who run ACE will have the mission end (for them only) with an appropriate message, and same if they don't have ACE but the server does. Of course ACE weapons and spectator script are not available if ACE is not running, but I'm doing my best to make sure no errors are generated in any situation.
Currently it's in an "almost-ready" state, just need some testing help. If you're willing to join in on some testing, please talk to me on Steam (galzoha), or e-mail me on galzohar (I use @hotmail.com), which is also my MSN messanger and facebook.
Any feedback/suggestions/testing help/anything else would be appreciated.