If someone wants to discuss the advantages/disadvantage of his favorite game mode, plz do it here. I intentional didn't want the "Your favorite gametype" thread to be used for this discussion because it already went towards discussing FORT
Now to get started here are my oppinions on the different game types:
TDM:
I can't understand why everyone is still playing this. Most if not all TDM servers don't even run RTS which would make it somewhat more interesting. Instead both teams start at the same points every round, toss a blindnade over the same wall and got shot or shoot someone at the same location. If anyone decides to make a more stealthy or defensive approach he will be called a camper and on the worst be kicked. We are not the bus in "Speed". We don't have to run at 10mph all the time and we will not explode when we slow down.
Beside that I think the gametype should be better called "Selective Death Match" because you aren't allowed to shoot everyone (but in TEAM Death Match I wouldn't abandon my own team in the beginning of every round).
EAS:
I really think EAS could have made a fine gamemode if it hadn't some major flaws:
First of all respawns are killing teamplay. They are destroying it because a sole fast soldier has a better chance to slip through enemy lines than a slow moving group of soldiers. As soon as the group will kill the first tango, they will get blindnaded 30 seconds after.
Another point that bothers me is that EAS has beautiful maps but with static spawnpoints most player will never see all of it (I bet some even didn't know that there is another courtyard behind the attacker spawn or about the "secret room" on ACB). On Mostar you can see how good random spawnpoints are for the replay value of a map.
The last point I don't like is the two rounds limitation of EAS maps and the lack of a final round to determine the winner (though the current system does the best job it can do with only two rounds played).
If it wasn't for these three points EAS would be incredible and most likely my favorite gamemode.
DTAS:
Of course I am somewhat biased about this
DTAS tries to achieve high replay value for maps by providing random spawn points, it encourages teamwork when defending or attacking the objective and it provides soldiers with exactly one life to do their job. It might be that the objective is not the most convincing one, but I guess some orders in the real army will look strang too.
Now to get started here are my oppinions on the different game types:
TDM:
I can't understand why everyone is still playing this. Most if not all TDM servers don't even run RTS which would make it somewhat more interesting. Instead both teams start at the same points every round, toss a blindnade over the same wall and got shot or shoot someone at the same location. If anyone decides to make a more stealthy or defensive approach he will be called a camper and on the worst be kicked. We are not the bus in "Speed". We don't have to run at 10mph all the time and we will not explode when we slow down.
Beside that I think the gametype should be better called "Selective Death Match" because you aren't allowed to shoot everyone (but in TEAM Death Match I wouldn't abandon my own team in the beginning of every round).
EAS:
I really think EAS could have made a fine gamemode if it hadn't some major flaws:
First of all respawns are killing teamplay. They are destroying it because a sole fast soldier has a better chance to slip through enemy lines than a slow moving group of soldiers. As soon as the group will kill the first tango, they will get blindnaded 30 seconds after.
Another point that bothers me is that EAS has beautiful maps but with static spawnpoints most player will never see all of it (I bet some even didn't know that there is another courtyard behind the attacker spawn or about the "secret room" on ACB). On Mostar you can see how good random spawnpoints are for the replay value of a map.
The last point I don't like is the two rounds limitation of EAS maps and the lack of a final round to determine the winner (though the current system does the best job it can do with only two rounds played).
If it wasn't for these three points EAS would be incredible and most likely my favorite gamemode.
DTAS:
Of course I am somewhat biased about this
DTAS tries to achieve high replay value for maps by providing random spawn points, it encourages teamwork when defending or attacking the objective and it provides soldiers with exactly one life to do their job. It might be that the objective is not the most convincing one, but I guess some orders in the real army will look strang too.