DTAS again

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Crowze

Bird Brain
Feb 6, 2002
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Since I can't find that old thread, buried underneath all the other goings-on around here, here's a new one. DTAS 1.22 has been released. Changes include:
  • HUD display on all the time, not just when the flag exists
  • Some timer changes - it shouldn't try and create the flag before the first round starts
Grab it here. I'm really hoping this one is bug-free, since I'm not planning on doing any more work on it in the near future.
 

zeep

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Feb 16, 2001
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Crowze said:
Some timer changes - it shouldn't try and create the flag before the first round starts..
I've only seen this happen in offline games. It will keep saying 'you are defending + beep' until the round starts.

Anyway, nice to see DTAS updated Crowze.

[edit] You may want to rename the file InfilDTAS_122 so that.. ehm.. there will be no confusion or something.
 
Last edited:

Crowze

Bird Brain
Feb 6, 2002
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Well, I've started using my nice new project management system at the mod team site, so I can keep the filename the same and not have to mess around modifying internal stuff (not difficult, but it's a bit less time used up). It's a bit of a moot point since I'm hoping I won't need to do any updates, but it might be useful. Also, you won't get 1,000 different cersions on your mutator list at the same time ;).

NT... :con:
 

(SDS)benmcl

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May 13, 2002
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Nice work Crowze.

I shouldn;t worry about NT. I think something just went bonggggg. A 2 cent spring should fix it.