Dm - Shanes Nali Castle is Released !! Come and get it !!

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seanboy

The Third Reich : Lead Mapper
Oct 21, 2001
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Howdy y'all !!

Well, it's finally done !!

Here some screenies to warm y'all up to it !

Please feel free to give me feedback it would be much appreciated.

Here is the link to download it (5.82 Mb)!!
http://www.bamitchell.com/dm-shanesnalicastle.zip


shane01.jpg

shane02.jpg

shane03.jpg

shane04.jpg

shane05.jpg

shane06.jpg

shane08.jpg

shane09.jpg


This is the stone titans lair, located in a cave under
the waterfall. You can launch a trap and send someone in for a visit with the titan.
 

seanboy

The Third Reich : Lead Mapper
Oct 21, 2001
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Originally posted by Chrysaor


I doubt it...seems like he'd have better stuff to do.

No, I'm not Shane Caudle.

I just felt like porting this map over to
UT 'cause I thought it would look cool.
I'm just a hobbyist !!

That's All.
 

Mxtrmntr

(Formerly known as Mxtrmntr)
Nov 3, 2001
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I like the way you changed the outside lighting, it gives the map (at least the outside area) a good atmosphere. Some (more or less) minor flaws though:

- the bots obviously often get stuck at the foot of the waterfall

- you can walk through the huge barrels in the courtyard (a flaw of the original map, maybe?) Also, you can shoot through the bot statue (though I guess this won't disturb anyone too much)

- the voicebox idea is nice in such a big map, especially if there are fewer players in it than there should be; the problem is only that it isn't very useful 'cause it gets activated as soon as you pick it up in standard UT. Such items normally can only be controlled with mutators like Oldskool activated.

- in a deathmatch map, something like the huge water area can be disturbing, but, well, that's the original map; it's a conversion of an old SP map, and so it's normal that the flow isn't as good as in a "real" DM map.

- The hut in the outside area is obviously flawed; at its corners, you can stand half inside the hut (see the pic), and the "invisible walls" at the hut's entry can be annoying when you try to enter it for the first time
 

seanboy

The Third Reich : Lead Mapper
Oct 21, 2001
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Originally posted by Mxtrmntr

The hut in the outside area is obviously flawed; at its corners, you can stand half inside the hut (see the pic), and the "invisible walls" at the hut's entry can be annoying when you try to enter it for the first time

The hut is actually a decoration. So your actually hitting the collision radius set to the structure. It was created with a really cool tool called Meshmaker 1.0. It converts (almost)any brush into decoration.

I put it in simply for the sake of occupying space. A decoration.

Wasn't meant to be entered (but it does provide some shelter from 'dem annoying snipers!!)