EDIT: Download link didn't seem to be working properly, updated with a working link.
Wow, it's been a long time since I last posted anything new here. I'll brush the dust from the shelf and make this quick.
I'm working on a new Ut2004 map, it's actually based on an old layout I worked on back in 2005 or 2006 but lost due to a disc crash. In any case, this is the very first playable version, meaning it consists solely of very rough BSP shapes. Navigating the level can be a bit tricky since there's no light to guide your eyes (yet), just simple lighting placed around at random to let you see anything at all. Bot support and pickups included.
What I need to know:
- Does the layout work? Does it need tweaking? Does it need to be heavily reworked? How can it be improved?
- Does the item placement work? How can it be improved?
Personally I feel like some floors could use a bit more height variation, but it would otherwise work well.
Download link: http://www.mediafire.com/download.php?j33otc5xm5kdp5p
See screenshots below.
Wow, it's been a long time since I last posted anything new here. I'll brush the dust from the shelf and make this quick.
I'm working on a new Ut2004 map, it's actually based on an old layout I worked on back in 2005 or 2006 but lost due to a disc crash. In any case, this is the very first playable version, meaning it consists solely of very rough BSP shapes. Navigating the level can be a bit tricky since there's no light to guide your eyes (yet), just simple lighting placed around at random to let you see anything at all. Bot support and pickups included.
What I need to know:
- Does the layout work? Does it need tweaking? Does it need to be heavily reworked? How can it be improved?
- Does the item placement work? How can it be improved?
Personally I feel like some floors could use a bit more height variation, but it would otherwise work well.
Download link: http://www.mediafire.com/download.php?j33otc5xm5kdp5p
See screenshots below.
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