1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UT3 DM-Quatro08 Beta 2 [PC][DOWNLOAD]

Discussion in 'Content Releases' started by Firefly, Nov 22, 2008.

  1. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    DM-Quatro08 Beta 2 [PC][PICS][DOWNLOAD]

    Second version of the beta of Quatro
    DM-Quatro08beta2
    I've fixed the lighting problem and converted it over to additive
    I'd love some feedback please
    :D


    Pics added
     

    Attached Files:

    Last edited: Nov 22, 2008
  2. toniglandyl

    toniglandyl internal data fragmentation : 62203480%

    Joined:
    Jan 20, 2006
    Messages:
    2,878
    Likes Received:
    0
    pics please ?
     
  3. RennyManJr

    RennyManJr CHAINSAW HIM!!

    Joined:
    Jan 20, 2008
    Messages:
    134
    Likes Received:
    0
    Here's what i found after a quick try.

    [​IMG]
    Double Double Damage :D
    Might be interesting but from what i can tell they don't stack with each other :lol:

    And on the attached images you can see a couple of places where there's only the default texture. Hope that's not a cooking issue.

    Lighthing is shaping up very well, there are some bright spot on some static meshes but i'm sure you're already aware of those. As for the narrow doors, they are much better now, but they can use some more blocking volumes: try to envelope both sides of the hallway with a single huge blocking volume, that way you'll never get stuck anymore.

    Make sure to add them around the teleporter on the upper floor, so that you don't get stuck on the wall decorations if you happen to appear turned against them.

    Last one: why don't you scale up the jump pad a little bit? I think that would help both visually and gameplay wise. Visually because the floor will look a little less empty, and gameplay wise because you can hit it more easily since it is so far from the wall.

    Keep up the good work :)
     

    Attached Files:

  4. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    can't believe I left the extra U-dam in :D
    good ideas here
    big thanks
     
  5. Poker

    Poker Anus Retentus

    Joined:
    Apr 17, 2006
    Messages:
    310
    Likes Received:
    0
    I may have just missed them, but I couldn't find any shield or armour; is this on purpose?

    re double udamage: they don't stack in the sense of quad-damage, but all the timed powerups do add their time to that of any identical powerup a player is already carrying. So it's effectively a 60-sec udamage.

    Nonetheless yeah just one would probably be for the best. :)
     
  6. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    Thanks for your comments
    I haven't put the armour in yet and the extra U-Dam was an oversight. They'll only be one in the final version.
     

Share This Page