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UT3 DM-PressureII

Discussion in 'Content Releases' started by _Lynx, Apr 22, 2008.

  1. _Lynx

    _Lynx Strategic Military Services Staff Member

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    Name: DM-PressureII
    Version: Alpha
    Compatibility: UT3
    Description: A remake of a classic map.
    Comments:
    This is a beta release. That means, that no major changes, like geometry being completely remade, will be done to the map. Right now I'm satisfied with the map from the gameplay/movement point, but I'd like to test it out to see if I'm right. Then will be the turn of the deco stuff and proper lighting, however I'd like to hear if some of the parts of the map should be darker or lighter.

    Approximate changelist:

    * fixed the problem with lifts getting broken when bots stuck on them
    * made getting out of the water easier, though not as easy as I'd want it to (I guess that's a common problem here, remember the new Deck)
    * trap is now working, though AI doesn't know yet how to trigger it. Also, no depressurization effect yeat - that will need coding and for now I have pretty much no I idea how to do the required effects (inflating+fov change)
    * pretty much complete botpathing. I pretty much remember all the tricks players did and made sure the bots do the same. At least they can reach every pickup on the map. High-level bots will grab the sniper rifle.

    movers sounds are not fixed yet - I know how to do that, but forgot about them. Also no bells and whistles in that one, so it's deadly silent and has no emitters. Lighting is WIP just as the deco.

    Screenshots:
    Note, the screens are of older build. Haven't taken any new yet and won't likely to do it now. May be later.
    [​IMG]

    [​IMG]

    [​IMG]

    Credits: Juan Pancho ' XceptOne ' Eekels for the original level, Hourences for the useful tutorials and water textures.
    Download: http://files.filefront.com/DM+PressureII+beta2rar/;10060085;/fileinfo.html

    Once again, your feedback is highly appreciated.
     
  2. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

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    Looking good man, I want this on Fragbu when it's done ;D
     
  3. Al

    Al Car'a'carn

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    That looks awesome!

    [edit] And plays awesome too! One thing. In the original, weren't you able to close the door to the pressure chamber by shooting it too?
     
    Last edited: Apr 22, 2008
  4. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

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    Yes, if you shot the buttons they would close the door.

    Lynx, not really a map thing but when you pack the map you should add another folder after Custom maps named DM-PressureIIbeta2 or whatever the map name might be, it makes the map folder much cleaner ;p
     
  5. Al

    Al Car'a'carn

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    Ah cool. I kept shooting the switch, but wasn't sure if I was insane or not lol
     
  6. Vaskadar

    Vaskadar It's time I look back from outer space

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    Good work, this is actually one of the few maps I remember from the first Unreal Tournament. The only thing I would suggest is that you give it a red PP volume inside the pressure room, activated by the switch.
     
  7. Fuzz

    Fuzz Enigma

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    This is nice, real nice.
     
  8. Al

    Al Car'a'carn

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    Any updates, Lynx?
     
  9. sneh

    sneh -

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    I havent played the original for ages, but this definately brought it all back to me!
    Nice work, cant wait for the final :)
     
  10. _Lynx

    _Lynx Strategic Military Services Staff Member

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    I decided to wait for the release of UX.Loki's GOW-mappack for UT3, cuase it should have at least one good industrail set fitting Pressure. Also, I've contacted the guys who made Ripper Lite and it will be used in the map.
     
  11. Interbellum

    Interbellum I used to be a man

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    Really looking forward to this one, timeless classic.
     
  12. LtClifff

    LtClifff New Member

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    As was the origional morpheus and face. The amounts of knock offs have spoilt those for me now. DO THIS MAP PROUD!!!
     
  13. sneh

    sneh -

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    Any progress on this one? I'm looking forward to it (sorry im impatient), are you still working on this?
     
  14. _Lynx

    _Lynx Strategic Military Services Staff Member

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    I stopped the developement for the reason stated above, but I'll ask him to send that assets set asap.
     

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