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UT3 DM-Phera

Discussion in 'Content Releases' started by nELsOn, Apr 28, 2010.

  1. nELsOn

    nELsOn bSnakeCastShadow = True

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    DM-Phera [PC/PS3]

    Name: DM-Phera

    Version:1.0

    Compatibility: UT3 Titan Pack, patch 5

    Description:
    This place used to be a way station for countless Nali pilgrims.
    But then the Great Flood came and this temple lay forgotten for almost a century.

    Comments:
    This is pretty much the kind of map I used to play on LAN parties with my buddies 'back then':
    A truckload of bots, a handful of players, fraglimit set to... something crazy and just have fun =)

    Screenshot:

    [SCREENSHOT]http://spoondog.beyondunreal.com/images/miscimages/phera01.jpg[/SCREENSHOT]

    [SCREENSHOT]http://spoondog.beyondunreal.com/images/miscimages/phera02.jpg[/SCREENSHOT]

    [SCREENSHOT]http://spoondog.beyondunreal.com/images/miscimages/phera03.jpg[/SCREENSHOT]

    Credits:
    Thanks to the CBP Team & other testers, and the entire team at Epic.
    Special thanks to Spoondog for lots of technical stuff and distracting me on boring days at work =D
    Credits also go to HazelH for her Chizra texture pack and Hourences for his Unreal Sky package.
    Last but not least thanks to Ambershee for helping me with Unreal Script to get the Healing Fruit done!


    Homepage: www.nelsonmaps.blogspot.com

    Download:

    Download for PC

    Download for PC (Strategy Informer)

    Download for PS3

    Download for PS3 (Strategy Informer)

    First UT3 map I made after DM-CBP3-Saip. Hope you enjoy it =)
     
    Last edited: May 2, 2010
  2. Thrallala

    Thrallala Wait, if you're here then that means...

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    Downloading, will be back with some feedback in a while.

    Looks great btw, lots of color!
     
  3. Bi()ha2arD

    Bi()ha2arD Toxic!

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    Looks sweet, I really like maps with this texture set.
     
  4. HedgeMaster

    HedgeMaster New Member

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    Ahh, good old Unreal.
     
  5. Poker

    Poker Anus Retentus

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    Indeed, kudos, this was a fun play with 2-4 players. Feels smallish at times, but lots of vertical play more than makes up for that. The throwback theme is a nice touch, and the exterior in particular is quite beautiful. Well done :tup:
     
  6. Pandemonium

    Pandemonium ...

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    Those screenshots look very nice!

    -
     
  7. nELsOn

    nELsOn bSnakeCastShadow = True

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    Thanks for the kind words, guys :)
     
  8. Shivan Hunter

    Shivan Hunter New Member

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    DLing, will give feedback. Looks good from the screeniez. :)

    [EDIT] Played it, and thoroughly enjoyed it. The layout is simplistic and easy to figure out, but there are a bunch of opportunities for ambushing players. Gets really hectic with 6-8 players- works really well with 2-4 though.

    I must say, the inclusion of the Nali healing fruit is awsum. That and the whole style of the map brings back memories of the original Unreal. Now it just needs some Skaarj... :p
     
    Last edited: May 12, 2010
  9. WedgeBob

    WedgeBob XSI Mod Tool User

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    Wow...first map that actually challenged me. I only came in a close second place. Good job with this one. I usually win custom maps by a landslide otherwise.
     
  10. SkaarjMaster

    SkaarjMaster enemy of time

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    great atmosphere and z-axis!

    Unbelievable atmosphere here with sky, sun, stars, planets, clouds, trees, water, indoor water pond, islands, birds, ambient sounds, and nice building details. Yes, it could use some Unreal music and isn't that a Nali up on that cross way over on top of the mountain? Nope, nevermind.:) The gameplay involves serious z-axis with a great possibility of falling if you get too close to the outside edge; the crazy jumps and lifts make for some interesting matches. I can't seem to make that one long jump back toward the top of the building for some reason, but I think I saw a bot make it at least once. The bots are tough in this one and, ah yes, I like the inclusion of the Nali healing fruit also. No, this map without blocking volumes is fine as I like flying around checking stuff out before I start. Besides, I had to verify there wasn't a Nali on that cross anyway.;)
     

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