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UT3 DM-Parallel-V098 [Beta]

Discussion in 'Content Releases' started by DeathoX 8, Feb 29, 2008.

  1. DeathoX 8

    DeathoX 8 Beta Toaster

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    This is the final beta version of DM-Parallel, my first UT3 map.

    It's basically a test map of Ued 4, I wanted to check out most of the new features and I built a little map just for fun. At first I didn't plan to release it, but it became quite playable so I thought to release it anyway...

    The layout is pretty cramped and it's an arena-type map, with a symmetrical layout on both axis. It's not a very good layout, I just created a few rooms for testing and I didn't care much for flow, but it's pretty playable and fun.

    Any feedback is appreciated.

    EDIT: Map Released: http://forums.beyondunreal.com/showthread.php?t=175743


    [Screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-3.jpg[/screenshot][screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-2.jpg[/screenshot][screenshot]http://i61.photobucket.com/albums/h46/XYZ8000/DM-Parallel-V098-1.jpg[/screenshot]
     
    Last edited: Mar 18, 2008
  2. evilmrfrank

    evilmrfrank Banned

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    Haven't downloaded it but commenting on the pictures only :) The map looks pretty good although the visuals are way to busy looking. Gameplay from what I can see in the pictures looks pretty promising.
     
  3. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Nice work. I'll post later on my thoughts.

    *Edit*

    Really fun and exciting map, though the rooms where you have to use the jumpad to access the above floor with the health pack need something else to them.

    Overall, i like it, on Adept the bots are murder.
     
    Last edited: Feb 29, 2008
  4. DeathoX 8

    DeathoX 8 Beta Toaster

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    Thanks for feedback :)

    The map is indeed pretty busy looking, I didn't put any brake to my SM spammage desire. My next map will be much cleaner looking, I promise :p


    Glad that you found it fun :). What do you suggest for the side rooms? More details? A stair instead of a jumppad?
     
  5. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Jumppad for now works, Stairs would only slow the movement, which in this tight map is essential. Just some more detail on the walls in that room, since when i first walked (ran really) into the room, i thought "what the heck, is this room incomplete?". Just the walls need some StaticMeshes to keep the detail level going.
     
  6. Juggalo Kyle

    Juggalo Kyle Sup brah.

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    Pretty fun, in your face style map. However, if the teleports were taken out, I think this map would be a decent CTF map.

    The jump pads don't boost you to the platform unless you continue walking after you hit them. Should fix that.
     
  7. DeathoX 8

    DeathoX 8 Beta Toaster

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    Thanks for comments. I'll try to spam a few more Static Meshes in the side rooms, and maybe I'll vary a bit the floor.

    I didn't notice the troubles with the jumppad, thanks for mentioning that. I'll probably raise it by 64uu so the jump will be smoother.

    I will try to stick in there 2 flags and see how it plays, but I don't think that it will play very well as a CTF as there are way too many paths (6 ways + route switch possibilities every 512 uu) to go from a base to the other in such a small map.
     
  8. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Yeah, that is alot of paths.

    I guess variation in the floors would be nice.
     

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