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DM-Hessel

Discussion in 'Mapping' started by TanGenT, Feb 11, 2001.

  1. TanGenT

    TanGenT New Member

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    I am creating a level currently entitled DM-Hessel. (If you are familiar with my previous posts the Crouching Tiger map has been put in the 'projects that are cool but I don't want to do' category, and the scoring method is being put on the back burner.) Anyway, I have part of the level sort of done but I want the level to be about three times bigger. Is there something from another DM map that any of you think is cool (architectural or interactive like HealPod) that I should integrate? The level is similar to Veridian combined with Orbital.

    Also, what are your peoples' opinions on Tactical Ops? I think it is a great mod that really tries to separate itself from CS and does it well. The gameplay is noticably faster and 'louder' I guess I would say. The levels seem much more 'alive' than CS levels and the mod just seems 'fresher' to me. I think the level design and modeling could use some work, but other than that, great job TO team!
     
  2. Luminuis

    Luminuis Herald of the Newest Dawn

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    TO is better than CS if you ask me, but hey, that's me,


    I like the healpod Idea, but not that much, HEre's an Idea though: slime pits&crushing movers
     
  3. Fuzzpilz

    Fuzzpilz klkk

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    Rooms that are constructed entirely of movers which reassemble to form a completely different room.

    Tactical Ops is great, though I think the hostages' voice acting needs work.
     
  4. ChrisToth.hu

    ChrisToth.hu Level Designer

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    THose hostage sounds...I HATE them...ARGH!!!!

    The CS hostages are nice and quiet...
     
  5. Luminuis

    Luminuis Herald of the Newest Dawn

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    Chris! your Godlike!


    Anyways, i like the TO hostages, I play with no bots and terrorize them, it's great fun if your a sadistic fool

    I love the movers idea, I'll have to incorporate that into my maps...hehehe, a pillared room that disasembles and turns into a huge cannon when you hit a switch,
     
  6. TanGenT

    TanGenT New Member

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    Well, I've changed the map to the egyptian theme. I've got the structural aspect mostly done, and the lighting isn't going to change much. All I need to do now is bot paths, weapons, and play testing. Could anyone refresh me on how to make a door that you have to shoot to open, and will crush any player standing under it? All of the tutorials I've found do a myriad of different things and don't do exactly what I want.

    Also, anyone else noticed how the Simpsons anymore have no plot whatsoever? Like this tennis episode. They go from Abe dying to tennis in about 20 seconds. I don't think they try anymore.
     

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