DM-Getherto released
Name: DM-Getherto
Version: final at last ;-)
Download it here: http://deepblue.sk/~virgo/47/downloads/dm-getherto.zip
See release thread: http://www.ataricommunity.com/forums/showthread.php?t=518041
Thank you for your feedback ppl. ;-)
DM-Getherto is "green industrial". Should be best for 2on2, maybe 4on4. Duels are possible (map is not as big as it seems, something like shrinked on Rankin - longer, narrower), but this is not typical duel map because of power-up placement.
Description:
When Liandri corporation opened 'JAR-34' arena (Just Another Rankin - 34th industrial in its possession), no one could expect that players would name the arena on their own. Liandri chose an interesting man to make an arena keeper. Merty Getherto, former gardener and sprayer, surely imprinted his individuality to the face of the arena. Nobody calls it by other name but 'The Getherto'. And he is also funny guy, really. Even Malcolm likes talking with him for a few minutes before he enters another match to win.
[screenshot]http://img472.imageshack.us/img472/7673/gethertorc27hx.jpg[/screenshot]
Super shield room.
[screenshot]http://img93.imageshack.us/img93/7840/gethertorc17nr.jpg[/screenshot]
Super shield room one more time.
[screenshot]http://img210.imageshack.us/img210/6397/gethertorc38vs.jpg[/screenshot]
Central area where Merty's friends show their art.
[screenshot]http://img210.imageshack.us/img210/1856/gethertorc71rz.jpg[/screenshot]
On your walk from LG to a50 you can take a look at some graffity.
[screenshot]http://img222.imageshack.us/img222/8042/gethertorc47wn.jpg[/screenshot]
Lower part of the Central area (rocket, health, just you and the action is missing ;-)).
[screenshot]http://img61.imageshack.us/img61/2170/gethertorc65ym.jpg[/screenshot]
DD room alias Cooling Courtyard.
[screenshot]http://img228.imageshack.us/img228/9343/gethertorc51xs.jpg[/screenshot]
Upper level of the DD courtyard.
[screenshot]http://img205.imageshack.us/img205/9622/gethertorc83pf.jpg[/screenshot]
Bio Passage room.
Thanks/credits:
- Hourences for some HourIndusX textures and some static meshes from Redkin (in addition to retail levels ;-))
- Fan klan 47 and other players from Slovak community that helped me with suggestions
- www.aerosolart.sk for some images placed on "sprayed wall"
- Miramar skybox by Jockum Skoglund aka hipshot (I just changed brightness and contrast for night effect)
- I used some textures by Chavez (chavitex pack)
- Special thanks for feedback goes to: Sjosz, evil<3 and Turret49
- Another people that helped the map to be better: Turns2Ashes, CMan
- Thanks for technical help (forums, tutorials): Hourences, Angel Mapper, Hazel.H
- JP-Studios inspired me to bring gardener into the story
- Unreal Exploiters for feedback
- Any other author of any retail material
Name: DM-Getherto
Version: final at last ;-)
Download it here: http://deepblue.sk/~virgo/47/downloads/dm-getherto.zip
See release thread: http://www.ataricommunity.com/forums/showthread.php?t=518041
Thank you for your feedback ppl. ;-)
DM-Getherto is "green industrial". Should be best for 2on2, maybe 4on4. Duels are possible (map is not as big as it seems, something like shrinked on Rankin - longer, narrower), but this is not typical duel map because of power-up placement.
Description:
When Liandri corporation opened 'JAR-34' arena (Just Another Rankin - 34th industrial in its possession), no one could expect that players would name the arena on their own. Liandri chose an interesting man to make an arena keeper. Merty Getherto, former gardener and sprayer, surely imprinted his individuality to the face of the arena. Nobody calls it by other name but 'The Getherto'. And he is also funny guy, really. Even Malcolm likes talking with him for a few minutes before he enters another match to win.
[screenshot]http://img472.imageshack.us/img472/7673/gethertorc27hx.jpg[/screenshot]
Super shield room.
[screenshot]http://img93.imageshack.us/img93/7840/gethertorc17nr.jpg[/screenshot]
Super shield room one more time.
[screenshot]http://img210.imageshack.us/img210/6397/gethertorc38vs.jpg[/screenshot]
Central area where Merty's friends show their art.
[screenshot]http://img210.imageshack.us/img210/1856/gethertorc71rz.jpg[/screenshot]
On your walk from LG to a50 you can take a look at some graffity.
[screenshot]http://img222.imageshack.us/img222/8042/gethertorc47wn.jpg[/screenshot]
Lower part of the Central area (rocket, health, just you and the action is missing ;-)).
[screenshot]http://img61.imageshack.us/img61/2170/gethertorc65ym.jpg[/screenshot]
DD room alias Cooling Courtyard.
[screenshot]http://img228.imageshack.us/img228/9343/gethertorc51xs.jpg[/screenshot]
Upper level of the DD courtyard.
[screenshot]http://img205.imageshack.us/img205/9622/gethertorc83pf.jpg[/screenshot]
Bio Passage room.
Thanks/credits:
- Hourences for some HourIndusX textures and some static meshes from Redkin (in addition to retail levels ;-))
- Fan klan 47 and other players from Slovak community that helped me with suggestions
- www.aerosolart.sk for some images placed on "sprayed wall"
- Miramar skybox by Jockum Skoglund aka hipshot (I just changed brightness and contrast for night effect)
- I used some textures by Chavez (chavitex pack)
- Special thanks for feedback goes to: Sjosz, evil<3 and Turret49
- Another people that helped the map to be better: Turns2Ashes, CMan
- Thanks for technical help (forums, tutorials): Hourences, Angel Mapper, Hazel.H
- JP-Studios inspired me to bring gardener into the story
- Unreal Exploiters for feedback
- Any other author of any retail material
Last edited: