1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UT3 DM-Dethen

Discussion in 'Content Releases' started by Mclogenog, Jun 14, 2012.

  1. Mclogenog

    Mclogenog I put the lol in philology

    Joined:
    Feb 8, 2008
    Messages:
    645
    Likes Received:
    0
  2. Vaskadar

    Vaskadar It's time I look back from outer space

    Joined:
    Feb 12, 2008
    Messages:
    2,660
    Likes Received:
    42
    Congrats on release dude! I like the red lighting.
     
  3. EmoLevelDesigner

    EmoLevelDesigner New Member

    Joined:
    May 30, 2012
    Messages:
    11
    Likes Received:
    0
    These white rectangles on the walls remind of the game Portal and give a feel of some clean lab-like environment, and there are nice additional details. I wonder if a puzzle map for Portal would work if designed like that.

    Usage of simple shapes gives the map nice old-school feel. So in the end, we have original mixed atmosphere: portal-ish lab + old school design.

    The pillar on the first screenshot gives a nice sense of height. The details are placed well and make the map pleasing to look at.

    Tried to play it with two bots, but that's boring for me when there's no action and most of the time you just search for them. Playing with 6 bots was more fun.
     
  4. Luv_Studd

    Luv_Studd Member

    Joined:
    Aug 17, 1999
    Messages:
    816
    Likes Received:
    4
    Nice looking level
     
  5. Pandemonium

    Pandemonium ...

    Joined:
    Mar 25, 2005
    Messages:
    87
    Likes Received:
    3
    I like the classic look and the trimming in this level!
    Lighting seems also nice, good work!

    -
     
  6. Tux Android

    Tux Android ......................

    Joined:
    May 19, 2011
    Messages:
    278
    Likes Received:
    0
    Perfect balance for this HOLP style map, some clean textures and details, brilliant red lights, undercover areas, lots of z-axis, good weapon/item placement, the skybox, and some bots are almost good for this one (maybe).

    Map added to UTzone.de:
    http://www.utzone.de/forum/downloads.php?do=file&id=4074
     
  7. stevelois

    stevelois New Member

    Joined:
    Aug 31, 2009
    Messages:
    180
    Likes Received:
    0
    I'm impress by the map geometry. Materials are nice & clean, a really unique level overall :D I also like little touches like the "Q-Bert" logo & such :)

    It look & feel awesome and can be played comfortably with 4 players in my case.

    THX again for this level, another keeper !
     
  8. xMurphyx

    xMurphyx New Member

    Joined:
    Jun 2, 2008
    Messages:
    1,503
    Likes Received:
    0
    This seems minimal even for HOLP standards but it looks very good.:)
     
  9. SkaarjMaster

    SkaarjMaster enemy of time

    Joined:
    Sep 1, 2000
    Messages:
    4,725
    Likes Received:
    1
    clean map with good gameplay

    nice clean textures/meshes, love the music, good lighting/shadows, skybox could be better; great gameplay with flow, z-axis and good connectivity but the bot could be better.
     
  10. UTNOVA

    UTNOVA French cat under acid

    Joined:
    Dec 8, 2008
    Messages:
    50
    Likes Received:
    0
    Nice clean & sharped level, good flow & gameplay, I have just found the lighting a bit monotonous, my personal taste ;)
    Anyway GJ Mclogenog !
     

Share This Page