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DM-Base SXS

Discussion in 'Editing & Map Playtesting' started by sixwings, Aug 23, 2003.

  1. sixwings

    sixwings New Member

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    Feedback Needed!! :eek:

    [​IMG]

    2-5 player Hardcore DeathMatch. First map by me...

    Features: Hours of texture aligning, spiral staircases, Light sources for lights, competent flow and connectivity, chaossounds.uax sound package, a "trampoline" room, and a "secret" room.
    Known weak points:
    1.)
    Bots get around well, but I can't seem to get them to translocate correctly to get to certain weapons and goodies on high spots and ledges. Otherwise they get to all the other weapons fine.
    2.) Blocky architecture in some areas (getting better with the red brush though) :rolleyes:

    Please give me constructive criticism, tips pointers, suggestions.
    Is the map fun?
    Is it a BSP disaster?

    Thanks! :B


    P.S. Tried to attach the zip file to this thread... couldn't get it to work so here's a link http://nalicity.beyondunreal.com/map_hub.php?mid=6391
     
    Last edited: Aug 28, 2003
  2. lophead

    lophead 10100111001

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    I haven't had much time to fire up UT2003 of late, let alone UT. Anyone else wanna pitch in with some feedback here?
     
  3. Thunderstrike

    Thunderstrike Flak Monkey!

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    Sixwings, by the UP download it seems that this is a released map. Would you prefer a review rather than feedback through the forums?

    I'm just grabbing the map from UP now. Let us know what you would prefer!
     
  4. lophead

    lophead 10100111001

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    Yeah good point. I just noticed it has been requested for review.
     
  5. sixwings

    sixwings New Member

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    Sure... I would definitely like a review :)
    I was just being impatient :rolleyes: 'cause this map has been out now for a while on other sites and nobody has reviewed it yet. But I just sent it in to this one yesterday.

    Thanks for responding :D




     
  6. lophead

    lophead 10100111001

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    Alrighty then, just sit tight and wait for the review to show up on the site :) (it shouldn't take too long).
     
  7. sixwings

    sixwings New Member

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    OK, I don't have enough patience.... :mwink:
    If there is anyone on here that would like to play my finished version map then please follow the link on the first post of this thread.
    Just please let me know what you think of it either here or where you downloaded it.

    I'll still be on the lookout for that review, but it can't hurt to get more peoples thoughts than just the reviewer, right?

    Thanks a bunch,
    JED - SiXWiNGS
     
  8. lophead

    lophead 10100111001

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    Yeah, for sure. (assuming some non-reviewing-staff forumers drop in. the forums have been a bit dead since the BU forums spat chips).
     
  9. Homeslice

    Homeslice A mapper not in the zone

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    Don't worry, Jed. I just reviewed your map and it should be released to the public within a few days.
     
  10. sixwings

    sixwings New Member

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    Cool :D I'm ready to be ripped to shreds ;)
    Isn't it funny how when you make a first map that you have such high hopes for it... should have got it tested first I guess... Actually people haven't responded badly for it being a first map. Some even said that I had promise :)


    I have found out one thing tho... I should have called it a 1-on-1 since most people seem to think it is too close or tight gameplay wise.

    Thanks, I appreciate your time.
     
  11. lophead

    lophead 10100111001

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  12. ValleyFly

    ValleyFly One Shot... One Kill!

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    As for those Bots giving you problems with the translocator, you need to add transloc targets and assign a tag to a jumpspot and the target. This tells the bots exactly where to shoot the locator. You can tweak it more by setting the Z offset.
    There are tutorials on this one but I can't remember what site at the moment.

    **EDIT**
    Advanced botpathing (by Blitz): http://www.leveldesigner.com/index....tion=doc&ID=172
     
    Last edited: Sep 4, 2003

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