UPDATE: Final release is here!
This is a small map designed for 2-4 players, using ASC meshes and materials. It's set in an underground tomb/catacomb. Credits go to Epic for making the game and the excellent editor and to the people who've provided feedback for the map, especially T2A.
Any comments or criticisms are appreciated.
EDIT: Filefront deleted my file, so no download until I get to the computer that has my copy of it
PICS:
Center Room
[screenshot]http://img147.imageshack.us/img147/3048/centerroomoc1.jpg[/screenshot]
Rocket/Sniper Room(s)
[screenshot]http://img88.imageshack.us/img88/6074/rocketsniperroomqt9.jpg[/screenshot]
Flak/Stinger Room
[screenshot]http://img147.imageshack.us/img147/2064/flakstingerroomxz6.jpg[/screenshot]
-------------------------
Beta 2 info:
Newly Added:More detail. Better lighting. Ambient sounds (and music!). Although I didn't get any feedback from Beta 1, I'm just assuming it looked bad enough so that no one would download it. Hopefully this looks slightly better.
Known Issues:Meh, the map isn't great in looks, but it's not the worst thing evar.
-------------------------
Beta 1 info:
Newly Added: Scrapped previous decoration and lighting and built it over from scratch.
Known Problems That May or May Not Be Fixed: Lighting sux, decoration sux, no zounds.
-------------------------
Alpha 2 info:
Newly Added: Changed layout, more lighting and decoration.
Still Do To: More lighting and decoration , the lighting as it is right now is sort of bland, so that's probably going to change. And still need to add zounds and zoptimization.
-------------------------
Alpha 1 info:
This is a small death match map that uses ASC materials & meshes. I'm calling this an alpha because, despite it being a fully playable to my knowledge, the texturing, lighting, optimization, and sound is far from done. The sniper ledge & stairs and the stinger hall are especially so. This release is more about gameplay than anything, although I'll take suggestions and/or ideas about what might look good where.
This is a small map designed for 2-4 players, using ASC meshes and materials. It's set in an underground tomb/catacomb. Credits go to Epic for making the game and the excellent editor and to the people who've provided feedback for the map, especially T2A.
Any comments or criticisms are appreciated.
EDIT: Filefront deleted my file, so no download until I get to the computer that has my copy of it
PICS:
Center Room
[screenshot]http://img147.imageshack.us/img147/3048/centerroomoc1.jpg[/screenshot]
Rocket/Sniper Room(s)
[screenshot]http://img88.imageshack.us/img88/6074/rocketsniperroomqt9.jpg[/screenshot]
Flak/Stinger Room
[screenshot]http://img147.imageshack.us/img147/2064/flakstingerroomxz6.jpg[/screenshot]
-------------------------
Beta 2 info:
Newly Added:More detail. Better lighting. Ambient sounds (and music!). Although I didn't get any feedback from Beta 1, I'm just assuming it looked bad enough so that no one would download it. Hopefully this looks slightly better.
Known Issues:Meh, the map isn't great in looks, but it's not the worst thing evar.
-------------------------
Beta 1 info:
Newly Added: Scrapped previous decoration and lighting and built it over from scratch.
Known Problems That May or May Not Be Fixed: Lighting sux, decoration sux, no zounds.
-------------------------
Alpha 2 info:
Newly Added: Changed layout, more lighting and decoration.
Still Do To: More lighting and decoration , the lighting as it is right now is sort of bland, so that's probably going to change. And still need to add zounds and zoptimization.
-------------------------
Alpha 1 info:
This is a small death match map that uses ASC materials & meshes. I'm calling this an alpha because, despite it being a fully playable to my knowledge, the texturing, lighting, optimization, and sound is far from done. The sniper ledge & stairs and the stinger hall are especially so. This release is more about gameplay than anything, although I'll take suggestions and/or ideas about what might look good where.
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