UT2kX DM-1on1-Inhale (pre-alpha)

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

stfx

New Member
Dec 10, 2013
26
0
0
Hey,

as I am thinking about studying game design in the future I wanted to learn a bit about level design in my free time about FPS games and UT2004 in particular:)

After having played a few exceptionally good custom maps, I decided to also make a map in order to learn mapping by actually doing it, which, as it turned out, is so much harder, but that much more worth it in the end.

Anyway I am uploading my first map in the hopes of some constructive criticism. It is far from finished still missing any visuals, textures, lighting, bot pathing and item placement as it is meant to test playability. Please mention everything that comes to your mind as I am used to getting criticism hehe.

I am also very interested in hearing about level design principles for UT2k4 like preventing excessive hitscan, creating a good flow, building fun-to-play z-axis, player spawn/weapon/shield/DD placement and so on ;)

Thanks
 

Attachments

  • DM-1on1-Inhale_a1_7.jpg
    DM-1on1-Inhale_a1_7.jpg
    257.4 KB · Views: 29
  • DM-1on1-Inhale_a1_3.jpg
    DM-1on1-Inhale_a1_3.jpg
    276.7 KB · Views: 27
  • DM-1on1-Inhale_a1_8.jpg
    DM-1on1-Inhale_a1_8.jpg
    262.7 KB · Views: 24
  • DM-1on1-Inhale_a1_1.jpg
    DM-1on1-Inhale_a1_1.jpg
    244.7 KB · Views: 26
  • DM-1on1-Inhale_a2.zip
    317.8 KB · Views: 10
Last edited by a moderator: