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Disappearing Terrain

Discussion in 'Level Editing - Basic' started by pseudosafari, Apr 18, 2006.

  1. pseudosafari

    pseudosafari New Member

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    Hi.
    I've nearly finished a Chizra-styled temple map for UT2k4 but after zoning I've found a problem with my terrain. In all the zones where the terrain occurs or is visible from I set bTerrainZone = True under the ZoneInfo, but when moving through from the main outside area to a hallway that shows a smaller section of the terrain I have problems. When viewing the terrain from a zone I set up beneath the entranceway to the hall the terrain appears entirely black as if no lighting has been applied to it, and then as I get closer and move into the hallway itself the terrain completely disappears. :(

    Is there more to making terrain visible with collision when zoning than the bTerrainZone parameter? It has really got me baffled.

    Thanks to anyone who replies.

    If anyone wants to take a look at the map in the editor I've posted a beta at unrealplayground

    http://www.unrealplayground.com/download.php?mapid=11089
     
  2. _Lynx

    _Lynx Strategic Military Services Staff Member

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    If I rememver right - the outdoor maps a never zoned to avoid such problems. They consist of one zone. Check Antalus or any big terrain-based map like ONS-RedPlanet, ONS-Severance, ONS-Dawn, ONS-Torlan or AS-Junkyard.
     
  3. Ironblayde

    Ironblayde Director of Misanthropy

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    The primary reason that outdoor maps don't use zoning is that it's impractical; such maps are far too open to partition with zone portals. Zone portals can be problematic if they intersect a segment of terrain, though. To use one of your examples, Lynx, DM-Antalus does have a little bit of zoning, in the underground room that houses the Super Shield Pack. Notice that the terrain is kept entirely in one zone, though.

    Pseudo_Safari: You'll have to either move your zone portals so they don't intersect your terrain, or else create a separate terrain for each zone. For an example of a largely outdoor map that uses zoning with separate terrain actors, see DM-Aristocracy2004.
     
  4. Twrecks

    Twrecks Spectacularly Lucky

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    You can only see/interact with terrain who's "terrain actor" is in that zone, with the bTerrainZone=True naturally.
    Also, never place a terrain actor inside a solid brush, as that is a NO ZONE! :)

    edit, stupid statement about windows removed.

    Terrain should not extend past the zone its terrain actor resides, or clipping may occur. Any zone you want to see terrain from/in set the bTerrainZone to true.
     
    Last edited: Apr 19, 2006
  5. pseudosafari

    pseudosafari New Member

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    Thanks all for the advice. I moved a few zone portals around to get the terrain showing inside and now it's working fine.
    Cheers!
     

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