Hi.
I've nearly finished a Chizra-styled temple map for UT2k4 but after zoning I've found a problem with my terrain. In all the zones where the terrain occurs or is visible from I set bTerrainZone = True under the ZoneInfo, but when moving through from the main outside area to a hallway that shows a smaller section of the terrain I have problems. When viewing the terrain from a zone I set up beneath the entranceway to the hall the terrain appears entirely black as if no lighting has been applied to it, and then as I get closer and move into the hallway itself the terrain completely disappears.
Is there more to making terrain visible with collision when zoning than the bTerrainZone parameter? It has really got me baffled.
Thanks to anyone who replies.
If anyone wants to take a look at the map in the editor I've posted a beta at unrealplayground
http://www.unrealplayground.com/download.php?mapid=11089
I've nearly finished a Chizra-styled temple map for UT2k4 but after zoning I've found a problem with my terrain. In all the zones where the terrain occurs or is visible from I set bTerrainZone = True under the ZoneInfo, but when moving through from the main outside area to a hallway that shows a smaller section of the terrain I have problems. When viewing the terrain from a zone I set up beneath the entranceway to the hall the terrain appears entirely black as if no lighting has been applied to it, and then as I get closer and move into the hallway itself the terrain completely disappears.
Is there more to making terrain visible with collision when zoning than the bTerrainZone parameter? It has really got me baffled.
Thanks to anyone who replies.
If anyone wants to take a look at the map in the editor I've posted a beta at unrealplayground
http://www.unrealplayground.com/download.php?mapid=11089