1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Disappearing rockets/hud/players

Discussion in 'Hardware, Software & Troubleshooting' started by NutBar-SOB, Nov 22, 2000.

  1. NutBar-SOB

    NutBar-SOB New Member

    Joined:
    Dec 22, 1999
    Messages:
    453
    Likes Received:
    0
    Problem: When I play a hectic map (Niven, Thorns, Mcswartzly) with alot of players for a long time (30+ minutes) my rockets and other firing effects start disappearing. A couple minutes longer and my guns stop showing up in my hud. A couple minutes after that the other players dissappear. I can move/shoot/kill as normal the whole time but can't really see what I'm doing. My ping/PL stays the same through the whole thing. This has hapened on many servers.

    Setup: P3-600, 384K RAM, V770 Ultra using Detonator 6.47 drivers currently but problem has been there with previous drivers too. I'm running D3D at 1024x768, 32-Bit.

    SkinDetail=Medium
    TextureDetail=High

    [D3DDrv.D3DRenderDevice]
    Translucency=True
    VolumetricLighting=False
    ShinySurfaces=True
    Coronas=False
    HighDetailActors=True
    UseMipmapping=True
    UseTrilinear=False
    UseMultitexture=True
    UsePageFlipping=True
    UsePalettes=True
    UseFullscreen=True
    UseGammaCorrection=True
    DetailTextures=False
    Use3dfx=False
    UseTripleBuffering=True
    UsePrecache=True
    Use32BitTextures=True
    DescFlags=9
    dwDeviceId=40
    dwVendorId=4318
    UseVSync=False
    Description=NVIDIA RIVA TNT2/TNT2 Pro
    UseVideoMemoryVB=False
    UseAGPTextures=False
    Use32BitZBuffer=True
    UseVertexFog=False

    What I've tried and didn't work:
    -"flush" command at console
    -Rambooster utility to clear up some RAM
    -feigning death and staring at floor for a while

    Any ideas how I can fix this?
     
  2. NutBar-SOB

    NutBar-SOB New Member

    Joined:
    Dec 22, 1999
    Messages:
    453
    Likes Received:
    0
    One more thing- I'm currently using DirectX 7. Does anyone have any experience with DirectX 8 used with a V770U video card and the Detonator 6.## drivers?
     
  3. Imaginos

    Imaginos Deathball addict?

    Joined:
    Sep 13, 2000
    Messages:
    804
    Likes Received:
    0
    You can try setting the desired framerate a little lower, but I doubt it's the cause of what you're describing. Are you overclocking anything? And what framerates are you getting w/this setup?
     
  4. Nevar

    Nevar New Member

    Joined:
    Feb 7, 2000
    Messages:
    338
    Likes Received:
    0
    Have you tried different cachesize settings? Odd to see this post... You are usually helping people not asking for help :) Might try UseVSync=True
     
  5. Poof

    Poof New Member

    Joined:
    Sep 13, 2000
    Messages:
    30
    Likes Received:
    0
    I've had that happen as well and I have a Voodoo3 2000 card running GLIDE. It only started happening with the 43x versions too... sigh.

    The symptom of the disappearing weapons is the primary problem (have heard the same from a few others using 43x). You end up hoping someone will frag you so you get your weapon back (switching doesn't work although sometimes you can grab a weapon and it will be visible so you can at least get back into the action). LOL.
     
  6. NutBar-SOB

    NutBar-SOB New Member

    Joined:
    Dec 22, 1999
    Messages:
    453
    Likes Received:
    0
    [Engine.GameEngine]
    CacheSizeMegs=180

    FPS is usually about 45, dropping to about 30 when things get hectic.

    I'll try UseVSync=True. Need to find a big, long game to test it out.
     

Share This Page