Hi,
When I import a model as a static mesh the model imports via psk fine into unrealed, however when i expost the model as a psk (as i always do) some parts of the model seem transprent as if there are no polys there?
e.g on the static mesh of the machine gun the barrel shows up fine, but when i inport as a mesh the barrel is see through and i cant see the other part of the barrel at all?? IM using max to model in and usually this all works fine, any ideas why some pasrts would be transparent when i inport as amesh into unrealed?
cheers
Romanov
When I import a model as a static mesh the model imports via psk fine into unrealed, however when i expost the model as a psk (as i always do) some parts of the model seem transprent as if there are no polys there?
e.g on the static mesh of the machine gun the barrel shows up fine, but when i inport as a mesh the barrel is see through and i cant see the other part of the barrel at all?? IM using max to model in and usually this all works fine, any ideas why some pasrts would be transparent when i inport as amesh into unrealed?
cheers
Romanov